Quote Originally Posted by iberus_generalis
personally i prefer non -mod build compliant versions, as they make modding easier and less worky... i guess im gonna loose some hours converting.... thanks for the advice....
Actually I would severely disagree with you, in my opinion the -mod build really allows much more freedom for modding, as it bypasses all .pak files completely: the game is told to look in the mod folder for all files before even considering the rather unwieldy .pak files.

The only downside is the vegetation.db, but considering that is all I hardly think it much of a downside compared to all the pro's the -mod build brings, not least of which is that we can with supreme ease patch all our releases far faster and with far smaller files than before.

The -mod system is something that should be supported, and there is only one case where I think that a normal build for a mod is to be considered better. When you have mods for EB, for example a multiplayer mod, or a mod that puts in a new faction in place of another one, the -mod build can be used for these mods of EB quite easily if the main EB mod overwrites the vanilla files. We may convert back to a traditional build for EB at 1.0 when there are no more patches needed, and people can mod to their hearts content if they so wish, but until then I believe we are firmly behind this new -mod build for all beta versions of EB.

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