Actually I would severely disagree with you, in my opinion the -mod build really allows much more freedom for modding, as it bypasses all .pak files completely: the game is told to look in the mod folder for all files before even considering the rather unwieldy .pak files.Originally Posted by iberus_generalis
The only downside is the vegetation.db, but considering that is all I hardly think it much of a downside compared to all the pro's the -mod build brings, not least of which is that we can with supreme ease patch all our releases far faster and with far smaller files than before.
The -mod system is something that should be supported, and there is only one case where I think that a normal build for a mod is to be considered better. When you have mods for EB, for example a multiplayer mod, or a mod that puts in a new faction in place of another one, the -mod build can be used for these mods of EB quite easily if the main EB mod overwrites the vanilla files. We may convert back to a traditional build for EB at 1.0 when there are no more patches needed, and people can mod to their hearts content if they so wish, but until then I believe we are firmly behind this new -mod build for all beta versions of EB.
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