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Thread: having problems using 0.8 and some vegetation modifications....

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  1. #1
    EBII Mod Leader Member Foot's Avatar
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    Default Re: having problems using 0.8 and some vegetation modifications....

    Quote Originally Posted by iberus_generalis
    personally i prefer non -mod build compliant versions, as they make modding easier and less worky... i guess im gonna loose some hours converting.... thanks for the advice....
    Actually I would severely disagree with you, in my opinion the -mod build really allows much more freedom for modding, as it bypasses all .pak files completely: the game is told to look in the mod folder for all files before even considering the rather unwieldy .pak files.

    The only downside is the vegetation.db, but considering that is all I hardly think it much of a downside compared to all the pro's the -mod build brings, not least of which is that we can with supreme ease patch all our releases far faster and with far smaller files than before.

    The -mod system is something that should be supported, and there is only one case where I think that a normal build for a mod is to be considered better. When you have mods for EB, for example a multiplayer mod, or a mod that puts in a new faction in place of another one, the -mod build can be used for these mods of EB quite easily if the main EB mod overwrites the vanilla files. We may convert back to a traditional build for EB at 1.0 when there are no more patches needed, and people can mod to their hearts content if they so wish, but until then I believe we are firmly behind this new -mod build for all beta versions of EB.

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  2. #2
    Gin Tonic Drinker Member iberus_generalis's Avatar
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    Default Re: having problems using 0.8 and some vegetation modifications....

    then i guess you are right... it's just that i never gave too much effort into trying to figure out this system works, as i normally play non -mod build mods... the only one that i play that uses this system is Chivalry TW, and i never tried modding it...
    "Deep in Iberia there is a tribe that doesn't rule itself, nor allows anyone to rule it"Gaius Julius Caesar

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    Come to daddy Member Geoffrey S's Avatar
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    Default Re: having problems using 0.8 and some vegetation modifications....

    So if the -mod thing makes vegetation so hard to edit we shouldn't expect all-new vegetation, among which new trees, in a later build? That's one of the very few things I miss in EB, it'd be the finishing touch to complement the beautifully modelled units.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

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    Gin Tonic Drinker Member iberus_generalis's Avatar
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    Default Re: having problems using 0.8 and some vegetation modifications....

    it seems to be working ok... adding new trees now...

    Edit...bugger... no go... i really can't get this to work this way either... gonna try and make a new vegetation file and retry in vanilla again... i shall not be defeated=)
    Last edited by iberus_generalis; 12-09-2006 at 14:02.
    "Deep in Iberia there is a tribe that doesn't rule itself, nor allows anyone to rule it"Gaius Julius Caesar

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    Gin Tonic Drinker Member iberus_generalis's Avatar
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    Default Re: having problems using 0.8 and some vegetation modifications....

    beem trying to regenerate de .db file through the vanilla version with the models and textures in model_vegetation, and textures in Vegetation folder after deleting the old .db, and .vege files... but RTW isn't regenerating nothing... do i have to unisntall 0.8 and retry?
    "Deep in Iberia there is a tribe that doesn't rule itself, nor allows anyone to rule it"Gaius Julius Caesar

  6. #6

    Default Re: having problems using 0.8 and some vegetation modifications....

    It has to generate a db file if you have put the new files into vanilla and then start up vanilla. If it's not doing that, then something is quite wrong.

  7. #7
    Gin Tonic Drinker Member iberus_generalis's Avatar
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    Default Re: having problems using 0.8 and some vegetation modifications....

    tell me about it=)... something is dead wrong alright... gonna try and sanitize this install... keep the needed files and restart....

    BTW i think i found an error in the vegetation.txt file...in the palms department...you have at least 8 variants for a palm tree, when according to the tutorials of lordz you can only get 4 variants tops... at least this is true in 1.2... i experienced it first hand... i got ctds whenever i tried to get more...
    im gonna read the .txt entrie by entrie and see if the non regenerating .db and .vege files issue is coming from some error i might have introduced, or some that is in the actual .txt...
    Last edited by iberus_generalis; 12-09-2006 at 17:41.
    "Deep in Iberia there is a tribe that doesn't rule itself, nor allows anyone to rule it"Gaius Julius Caesar

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