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  1. #1
    Senior Member Senior Member katank's Avatar
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    Default Re: Unit Guide

    The stats are quite broken in many cases and thus not indicative of actual performance in combat, which makes this all the more valuable IMHO. What you see if not what you get from the unit stat tab.

    I have to say, however, the fact that peasants able to rout Italian Spear Militia (equal valor captain stacks in both campaign and custom battle) etc. is fairly ridiculous.

    At any rate, I'd be happy to share my experiences with my Turks. (This does happen to coincide with finals perod though). They were my favorite faction in original MTW partly due to a crazy ransoming rush I came up with but also their amazing unit roster.

  2. #2

    Default Re: Unit Guide

    I've got the finals rush right now too Katank. No worries. I wont expect to hear from anyone who volunteers for a few weeks anyways, since everyone will be testing and playing the game to get the inside scoop on all of the different units and their effectiveness.

    Would a Moderator be able to stickie this temperarily until we fill all seventeen slots for different factions?
    If I wanted to be [jerked] around and have my intelligence insulted, I'd go back to church.
    -Bill Maher

  3. #3

    Default Re: Unit Guide

    Quote Originally Posted by katank
    They were my favorite faction in original MTW partly due to a crazy ransoming rush I came up with but also their amazing unit roster.
    Haha, I remember reading that (and executing it!) last year. It was such a great strategy, ransoming the Egyptian nobility by surrounding the province.

    I hope you guys can write guides as good and creative as those! Good luck!

    Influence:

  4. #4

    Default Re: Unit Guide

    Just giving this the ol' bump for those who recently signed on.

    Most of the positions are still open. In fact, only Katank and Doug have offered their services so far.
    If I wanted to be [jerked] around and have my intelligence insulted, I'd go back to church.
    -Bill Maher

  5. #5
    Member Member Barry Fitzgerald's Avatar
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    Default Re: Unit Guide

    A noble effort by the OP, but I have to agree that until the patch is out...and balance issues looked at...maybe a it isnt a great idea!

    But fire away...just have a feeling things will change somewhat shortly!

  6. #6

    Default Re: Unit Guide

    I don't think that a patch will necessarily change the effectiveness of a unit in general. For example, the patch isn't likely to change the fact that zweihanders are excellent infantry, or that Pavise crossbowmen are the best choice for ranged battles as the germans. In a nutshell, I don't think that a patch will completely alter the utility of the units in general.

    Similarly, like Katank pointed out, the stats don't always reflect the usefullness of a unit. A review of the unit and it's effectiveness, on the other hand, is most useful for a player that hasn't mastered said faction with said units.
    If I wanted to be [jerked] around and have my intelligence insulted, I'd go back to church.
    -Bill Maher

  7. #7
    Member Member Musashi's Avatar
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    Default Re: Unit Guide

    It's not the unit stats that are broken, it's the animations. About an eighth of the units in the game are not fighting properly.
    Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain.
    -The Maestro Sartori, Imajica by Clive Barker

  8. #8

    Default Re: Unit Guide

    Its at a point where its still at least 1 key unit for every faction is broken or in question, or will need to be re-evulated once the units in question are fixed and work correctly.

    Also dont forget the key fix of this patch is the chrage feature. This will really effect the SP gameplay enough to effect any guide. Still it think most people who are intrested can defently start up with the non buggy base units and such or general faction fighting guides and such since the faction guides section of .org is lacking open ended stragities and unit overviews and most people just write step by step opneing guides with no mention of mid to late game army compistion and things like that.

  9. #9

    Default Re: Unit Guide

    Quote Originally Posted by PaulTa
    Just giving this the ol' bump for those who recently signed on.

    Most of the positions are still open. In fact, only Katank and Doug have offered their services so far.
    Same story.
    If I wanted to be [jerked] around and have my intelligence insulted, I'd go back to church.
    -Bill Maher

  10. #10

    Default Re: Unit Guide

    Can you post a link to Frogbeastegg's MTW unit guide so i can have a look at it to see what you want. If its not way way over the top id be intrested in doing the English faction for you with screenshots. And when the unpakers released ill actually look at the files and included the hidden stats aswell.

  11. #11

    Default Re: Unit Guide

    http://www.totalwar.org/strategy/twug/index.html

    It's basically a description of each unit and it's utility in game. Besides being really helpful for just about any level of player aside from an omniscient one, it's also really entertaining to read. A real asset to the community.
    If I wanted to be [jerked] around and have my intelligence insulted, I'd go back to church.
    -Bill Maher

  12. #12
    <Insert Custom User Title> Member Dan.o6's Avatar
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    Default Re: Unit Guide

    I'll help with a faction if there are any left, i don't mind which faction but i guess id like to post a guide on the Byzantines, let me know if i can go ahead and start work.
    Last edited by Dan.o6; 12-09-2006 at 20:28.

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  13. #13

    Default Re: Unit Guide

    Hmm ok seem's reasonable to me aslong as you dont mind waiting for a week or two after the patch is released i'd be happy to do england for you (i need to check out if billmen are fixed and how they work).

    p.s. What format do you want the writing & pictures in would .txt & .jpeg do.

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