Quote Originally Posted by ElmarkOFear
1. Make armored cav more expensive (the more armor the more expensive).
I think heavy cav prices are fine. Some light cavs are too cheap and perhaps some medium cavs, but knights are costly enough.

Quote Originally Posted by ElmarkOFear
2. Change the value which determines the killing rate of cav charges for unarmored cav units until it reduces the "initial contact" killing rate and makes it unwise to use those units on foot units. Most of the killing from unarmored cav should be from spears and swords not the charge.
I agree, light/medium cav charge should be considerable weakened, though you want those light cavs uselful vs archers.

Quote Originally Posted by ElmarkOFear
3. Give every faction at least one heavy cav unit and a spear unit which has the ability to defend against a heavy cav rush.[/B]
Oh no! Elmorush supported by heavy cavs *Cheetah runs away*