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  1. #1
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Arrow Which unit should you NOT use ?

    Hi All !

    Look, been reading a lot of threads about buggy units, which don't behave "as they should". I'm kinda lost though...



    can someone please put down in point form which units are not working and why ?

    Many thanks in advance !
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  2. #2
    Senior Member Senior Member katank's Avatar
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    Default Re: Which unit should you NOT use ?

    Bugged units are mostly 2handed polearm units against cavalry. It appears that their skeleton something value of 1.33 is bad.

    This includes both variants of billmen, dismounted English knights, and Varangian guards. They only seem to inflict casualties when the enemy cav is charging and not in actual melee.

    It's thus quite possible to send Turkomans or Akinjis into a horde of dismounted English knights and kill annihilate the opposition with no casualties.

    As the Brits, just use armoured swordsmen.

  3. #3
    Praeparet bellum Member Quillan's Avatar
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    Default Re: Which unit should you NOT use ?

    The pikemen and halberdiers work, as do the voulge militia and swordstaff militia. It's the billmen and all the 2h axemen (Varangian Guard, Tabardariyya, Croatian Axemen, Woodsmen, etc) that don't work properly.
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  4. #4
    Confiscator of Swords Member dopp's Avatar
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    Default Re: Which unit should you NOT use ?

    Musketeers won't attack if they take losses and if you direct them to attack something (as opposed to fire at will).

  5. #5
    Member Member Musashi's Avatar
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    Default Re: Which unit should you NOT use ?

    Berdiche Axemen are the worst of the lot.. They won't attack against cavalry or infantry. They do a little damage on the charge and then stand there. A unit of peasant archers can kill them in a protracted battle because they just sit there and don't fight back.

    Also, it's got nothing to do with the skeleton compensation value... You can change that and it does nothing. It's due to a bug in their actual animation set which is laid out in descr_skeleton.txt
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  6. #6
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Which unit should you NOT use ?

    Ok that's much easier to understand (I think)...

    So.. this means:

    -Do NOT build any 2 handed Polearm or Axemen ?.
    -Does that mean JHI are also affected by this ?

    -Musketeers do not shoot unless they are on fire at will.
    -Pikemen and halberdiers work as intended.

    Correct ?
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  7. #7

    Default Re: Which unit should you NOT use ?

    Quote Originally Posted by Sinan
    Hi All !

    Look, been reading a lot of threads about buggy units, which don't behave "as they should". I'm kinda lost though...



    can someone please put down in point form which units are not working and why ?

    Many thanks in advance !
    Supposidly 2 handed units dont work v cavalry they just deffend rather than attack.

    Although im actually pretty annoyed at the game for the way it is billmen should by rights get some kind of slight bonus versus cavalry (not as great as spearmen) because thats what the hooks is for pulling cavalry of horses (another weapon the english nicked from the welsh). But as it is with this bug billmen get absouloutly destroyed by cavalry.

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