Hi All !
Look, been reading a lot of threads about buggy units, which don't behave "as they should". I'm kinda lost though...
![]()
can someone please put down in point form which units are not working and why ?
Many thanks in advance !![]()
Hi All !
Look, been reading a lot of threads about buggy units, which don't behave "as they should". I'm kinda lost though...
![]()
can someone please put down in point form which units are not working and why ?
Many thanks in advance !![]()
If you remember me from M:TW days add me on Steam, do mention your org name.
http://www.steamcommunity.com/id/__shak
Bugged units are mostly 2handed polearm units against cavalry. It appears that their skeleton something value of 1.33 is bad.
This includes both variants of billmen, dismounted English knights, and Varangian guards. They only seem to inflict casualties when the enemy cav is charging and not in actual melee.
It's thus quite possible to send Turkomans or Akinjis into a horde of dismounted English knights and kill annihilate the opposition with no casualties.
As the Brits, just use armoured swordsmen.
The pikemen and halberdiers work, as do the voulge militia and swordstaff militia. It's the billmen and all the 2h axemen (Varangian Guard, Tabardariyya, Croatian Axemen, Woodsmen, etc) that don't work properly.
Age and treachery will defeat youth and skill every time.
Musketeers won't attack if they take losses and if you direct them to attack something (as opposed to fire at will).
Berdiche Axemen are the worst of the lot.. They won't attack against cavalry or infantry. They do a little damage on the charge and then stand there. A unit of peasant archers can kill them in a protracted battle because they just sit there and don't fight back.
Also, it's got nothing to do with the skeleton compensation value... You can change that and it does nothing. It's due to a bug in their actual animation set which is laid out in descr_skeleton.txt
Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain.
-The Maestro Sartori, Imajica by Clive Barker
Ok that's much easier to understand (I think)...
So.. this means:
-Do NOT build any 2 handed Polearm or Axemen ?.
-Does that mean JHI are also affected by this ?
-Musketeers do not shoot unless they are on fire at will.
-Pikemen and halberdiers work as intended.
Correct ?
If you remember me from M:TW days add me on Steam, do mention your org name.
http://www.steamcommunity.com/id/__shak
Supposidly 2 handed units dont work v cavalry they just deffend rather than attack.Originally Posted by Sinan
Although im actually pretty annoyed at the game for the way it is billmen should by rights get some kind of slight bonus versus cavalry (not as great as spearmen) because thats what the hooks is for pulling cavalry of horses (another weapon the english nicked from the welsh). But as it is with this bug billmen get absouloutly destroyed by cavalry.
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