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  1. #1
    aka Artaserse (the Lone Borg) Member Obelics's Avatar
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    Default Re: Spawning Rebels

    well rebel are usefull at the starting of your game to train your troop and get chevrons, i like the actual rebels spawning.
    again they add a strategic point to your game, you have to build watch towers to trace them, and to control they dont obstruct trade routs. And they also often block your path, so this is another strategic nice point to manage with.

    i think no rebels = more boring campaign map.

    they are in th EB features, and you have to take them as they are. (i consider to reduce rebel spawning as to cheat...)

  2. #2
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Spawning Rebels

    You must remember that rebel spawning drastically increases when you put up the taxes. Only put up the taxes of your cities when you are gearing up for war and need to support a larger army. When I have my cities all on normal taxes I hardly every get rebel spawns.

    Foot
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  3. #3
    Member Member Arawn's Avatar
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    Default Re: Spawning Rebels

    Oh bloody marvalous. As the cassae (sp?) i get a fat 7 unit stack of skirmishers, and the Cassae don't appear to have a viable counter for them.
    Why are the spawend armies overwleminly skirmishers?
    What determines the sort of armies that are spawned? Vanilla seems to produce much more balanced ones.
    Or at the very least give the Cassae some sort of basic cavalry to counter them. The general chariots drop dead before they get their first round of missiles off.

    i think no rebels = more boring campaign map.
    Couldn't agree more, they are a part of the game, they add flavour and are historicly realistic. But at the moment it seems broke somehow. I mean skirmishers all the time is boring, and a royal pain in the arse if you don't have a decent counter.
    Last edited by Arawn; 12-10-2006 at 17:08.

  4. #4

    Default Re: Spawning Rebels

    Or at the very least give the Cassae some sort of basic cavalry to counter them. The general chariots drop dead before they get their first round of missiles off.
    Quoted for extreme truthification. Casse generals are beyond useless.

  5. #5
    Guest Dayve's Avatar
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    Default Re: Spawning Rebels

    Quote Originally Posted by Fleeb
    Quoted for extreme truthification. Casse generals are beyond useless.
    Of course they are... They were useless in real life too back then, just like every other unit they had, using outdated weapons and no armour, except for rich nobles which might have had a shirt of chainmail and a decent helmet... Much the same as every other barbarian in Europe, they made a line of men and charged it at the enemy with no thought of real tactics, which is why it was the Romans, Greeks and Carthies who had the most influence on the ancient world, and not the British, Gallic, Germanic or Spanish.

    Having said that though, rebels in my Roman campaign are actually quite balanced... In southern Italy anyway. In SI, when they pop up, it's usually 6 units of Samnites, which are a pain in the behind, and even some cavalry or skirmishers... Northern Italy is different however... When they popup here it's ALWAYS 3 units of velites and one unit of Polybian equittes, which is funny considering the year is only 255BC.

  6. #6
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Spawning Rebels

    Quote Originally Posted by Dayve
    Of course they are... They were useless in real life too back then, just like every other unit they had, using outdated weapons and no armour, except for rich nobles which might have had a shirt of chainmail and a decent helmet... Much the same as every other barbarian in Europe, they made a line of men and charged it at the enemy with no thought of real tactics, which is why it was the Romans, Greeks and Carthies who had the most influence on the ancient world, and not the British, Gallic, Germanic or Spanish.


    I won't even lower myself to waste time on a reply, but surelly Anthony will.

  7. #7
    Member Member Arawn's Avatar
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    Default Re: Spawning Rebels

    Of course they are... They were useless in real life too back then, just like every other unit they had, using outdated weapons and no armour, except for rich nobles which might have had a shirt of chainmail and a decent helmet... Much the same as every other barbarian in Europe, they made a line of men and charged it at the enemy with no thought of real tactics, which is why it was the Romans, Greeks and Carthies who had the most influence on the ancient world, and not the British, Gallic, Germanic or Spanish.
    Of course. And when ever some peeved off guys challenged the leader of a barbarian tribe, the leader just rolled over and died. Hmm, maybe we should introduce a 'roll over and die' speacial ability for them?

    And in S. Italy i usualy get Greek skirmishers for some reason :(
    Always the bloody skirmishers.
    Samites are more Central Italy material IIRC.

  8. #8
    Elephant Master Member Conqueror's Avatar
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    Default Re: Spawning Rebels

    Dayve is really living up to his forum title, it seems

    RTW, 167 BC: Rome expels Greek philosophers after the Lex Fannia law is passed. This bans the effete and nasty Greek practice of 'philosophy' in favour of more manly, properly Roman pursuits that don't involve quite so much thinking.

  9. #9
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Spawning Rebels

    Quote Originally Posted by Dayve
    Of course they are... They were useless in real life too back then, just like every other unit they had, using outdated weapons and no armour, except for rich nobles which might have had a shirt of chainmail and a decent helmet... Much the same as every other barbarian in Europe, they made a line of men and charged it at the enemy with no thought of real tactics, which is why it was the Romans, Greeks and Carthies who had the most influence on the ancient world, and not the British, Gallic, Germanic or Spanish.
    How you can still believe this after playing EB I don't know. Regardless, I recommend you read a bit more about 'barbaric' peoples next time before making such sweeping generalisations.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  10. #10

    Default Re: Spawning Rebels

    Even when they appear out of thin air in the middle of your territory?
    In my experience, rebel village produced armies are more varied.
    I guess the factions I've tried the regions must have a varied list for the pop-ups while the local towns have only one unit they can build or something as it's been mainly single-type stacks from the cities and more varied from the pop-ups. Maybe varies across the map. Main point though is the large total number of rebels in EB is more to do with the cities building them.

    I quite like being a bit scared of the rebels for a change but I definitely think both kinds of rebel stack should have less skirmishers in them as they are a total pain to chase if you can't auto-calc. In my modded version of rtr i made all the rebel units be the weakest spear unit in that area instead. At least they stand still.
    It's not a map.

  11. #11

    Default Re: Spawning Rebels

    Quote Originally Posted by Dayve
    Of course they are... They were useless in real life too back then, just like every other unit they had, using outdated weapons and no armour, except for rich nobles which might have had a shirt of chainmail and a decent helmet... Much the same as every other barbarian in Europe, they made a line of men and charged it at the enemy with no thought of real tactics, which is why it was the Romans, Greeks and Carthies who had the most influence on the ancient world, and not the British, Gallic, Germanic or Spanish.
    hmmm, in the long run it didn´t help them in Germania

  12. #12

    Default Re: Spawning Rebels

    Quote Originally Posted by Arawn
    Oh bloody marvalous. As the cassae (sp?) i get a fat 7 unit stack of skirmishers, and the Cassae don't appear to have a viable counter for them.
    Why are the spawend armies overwleminly skirmishers?
    What determines the sort of armies that are spawned? Vanilla seems to produce much more balanced ones.
    Or at the very least give the Cassae some sort of basic cavalry to counter them. The general chariots drop dead before they get their first round of missiles off.



    Couldn't agree more, they are a part of the game, they add flavour and are historicly realistic. But at the moment it seems broke somehow. I mean skirmishers all the time is boring, and a royal pain in the arse if you don't have a decent counter.

    Suprised no one suggested this yet, but if you go to the descr_rebel_factions.txt in the data folder, you can adjust what type of rebel units spawn in which area. You can get rid of all those skirmisher armies and make them infantry-based spawning rebels.

    I use this to get rid of Carthaginian citizen militia spawning in the my Kart home provinces, as I find it unrealistic that my Carth citizens are revolting, and more realistic that it is my iberian units (essentially mercenaries from historic perspective). Therefore the rebel armies in carthage are a mix of numidian cavalry (as much as I may want to, I wont remove these for history's sake) and skirmishers, and iberian milites and caetrati.

  13. #13
    Elephant Master Member Conqueror's Avatar
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    Default Re: Spawning Rebels

    Quote Originally Posted by Foot
    You must remember that rebel spawning drastically increases when you put up the taxes. Only put up the taxes of your cities when you are gearing up for war and need to support a larger army. When I have my cities all on normal taxes I hardly every get rebel spawns.

    Foot
    But then how do you prevent massive population explosion? I didn't build any farms upgrades in Kart-Hadast and the city still went all the way up to 40,000+ before the growth finally stopped. If it wasn't for the fact that I have taxes to the max, it would prolly be 60,000+ by now. Granted, it's my capital so not a problem to control but there are other cities getting way big, such as Syrakousai.

    RTW, 167 BC: Rome expels Greek philosophers after the Lex Fannia law is passed. This bans the effete and nasty Greek practice of 'philosophy' in favour of more manly, properly Roman pursuits that don't involve quite so much thinking.

  14. #14
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Spawning Rebels

    Quote Originally Posted by Conqueror
    But then how do you prevent massive population explosion? I didn't build any farms upgrades in Kart-Hadast and the city still went all the way up to 40,000+ before the growth finally stopped. If it wasn't for the fact that I have taxes to the max, it would prolly be 60,000+ by now. Granted, it's my capital so not a problem to control but there are other cities getting way big, such as Syrakousai.
    I agree. I have taxes at very high at all times. And I don't do it to be oppressive, or even for the money. I have to do all I can to stop population growth and squallor.


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