Well, it's mainly a "this looked odd to me, does it to you?" list.I was mostly aiming for a certain degree of consistency - for example most or at least very many of infantry units that carry both a spear, over- or underam, and another weapon (usually a longsword of the 0.225 lethality type, but the Babylonians and those Hayasdan elite guards IIRC had axes), but aren't phalanx troops, have the "spear" attribute for the former, and it seemed logical to me that they all should all the more so as in some cases the difference between the two "modes" seemed minimal otherwise, or the spear option next to useless.
And, well, there were anough sheer inconsistencies and oversights in the EDU it seemed to me the omissions of that attribute would have been such as well.
I never quite was able to figure out the whole cavalry spear thingy save that kontos and xyston type two-handers had a stellar charge value, pretty low base attack value, the "ap" attribute and ugly attack delays (180 or 200). Over-and underhand one-handers were a really mixed bag, but it seemed to me that both were meant to have the 160 delay, "ap" and 0.33 lethality (complete sets or parts thereof constantly turning up with both) with the difference of the two being in the attack/charge allocation - overhands seemed to be meant for comparatively high attack and low charge, underhands the other way...
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