Adding a new region called Avalon
I use a program called Irfanview to convert the map tga to BMP
using windows paint i pick a new color in the define custom colors
take note of the 3 values for red green and blue
they are needed for a txt file
after painting in the new province delete the map.rwm and use Irfanview to convert back to tga
next file is descr_regions.txt
here is where those 3 color values go(75 75 75)
Region name
city name
faction creator
rebel type
color
resources which include hidden ones
next 2 numbers not sure of, one is base farm value I believe
last is religion
example below
South_Wales
Avalon
england
Welsh_Rebels
75 75 75
coal, wool, atlantic, explorers_guild
0
4
religions { catholic 85 orthodox 0 islam 0 pagan 12 heretic 3 }
next file up is imperial_campaign_regions_and_settlement_names.txt
region name
city name
example
{South_Wales}South Wales Region
{Avalon}Avalon
next file is descr_regions_and_settlement_name_lookup.txt
example
South_Wales
Avalon
next file is descr_mercenaries.txt
here is where you add the province for mercs and such
example
pool England_Wales
regions London_Province Nottingham_Province York_Province Wales_Province South_Wales
unit merc cog, exp 0 cost 200 replenish 0.36 - 1.0 max 2 initial 1 religions { catholic } crusading
unit merc cog, exp 0 cost 1000 replenish 0.03 - 0.15 max 2 initial 1
next file is descr_strat.txt
example
settlement
{
level town
region South_Wales
year_founded 0
population 2200
plan_set default_set
faction_creator england
building
{
type core_building wooden_pallisade
}
}
now if you put everything in correctly you will have a new province
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