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  1. #3

    Default Re: Adding Provinces/Regions

    Adding a new region called Avalon
    I use a program called Irfanview to convert the map tga to BMP
    using windows paint i pick a new color in the define custom colors
    take note of the 3 values for red green and blue
    they are needed for a txt file
    after painting in the new province delete the map.rwm and use Irfanview to convert back to tga
    next file is descr_regions.txt
    here is where those 3 color values go(75 75 75)
    Region name
    city name
    faction creator
    rebel type
    color
    resources which include hidden ones
    next 2 numbers not sure of, one is base farm value I believe
    last is religion
    example below

    South_Wales
    Avalon
    england
    Welsh_Rebels
    75 75 75
    coal, wool, atlantic, explorers_guild
    0
    4
    religions { catholic 85 orthodox 0 islam 0 pagan 12 heretic 3 }

    next file up is imperial_campaign_regions_and_settlement_names.txt
    region name
    city name

    example
    {South_Wales}South Wales Region
    {Avalon}Avalon

    next file is descr_regions_and_settlement_name_lookup.txt

    example
    South_Wales
    Avalon

    next file is descr_mercenaries.txt
    here is where you add the province for mercs and such

    example
    pool England_Wales
    regions London_Province Nottingham_Province York_Province Wales_Province South_Wales
    unit merc cog, exp 0 cost 200 replenish 0.36 - 1.0 max 2 initial 1 religions { catholic } crusading
    unit merc cog, exp 0 cost 1000 replenish 0.03 - 0.15 max 2 initial 1


    next file is descr_strat.txt

    example
    settlement
    {
    level town
    region South_Wales

    year_founded 0
    population 2200
    plan_set default_set
    faction_creator england
    building
    {
    type core_building wooden_pallisade
    }
    }


    now if you put everything in correctly you will have a new province
    Last edited by Merlin's Apprentice; 12-10-2006 at 16:10.

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