what is the error msg you get at the end of the log
what is the error msg you get at the end of the log
Adding a new region called Avalon
I use a program called Irfanview to convert the map tga to BMP
using windows paint i pick a new color in the define custom colors
take note of the 3 values for red green and blue
they are needed for a txt file
after painting in the new province delete the map.rwm and use Irfanview to convert back to tga
next file is descr_regions.txt
here is where those 3 color values go(75 75 75)
Region name
city name
faction creator
rebel type
color
resources which include hidden ones
next 2 numbers not sure of, one is base farm value I believe
last is religion
example below
South_Wales
Avalon
england
Welsh_Rebels
75 75 75
coal, wool, atlantic, explorers_guild
0
4
religions { catholic 85 orthodox 0 islam 0 pagan 12 heretic 3 }
next file up is imperial_campaign_regions_and_settlement_names.txt
region name
city name
example
{South_Wales}South Wales Region
{Avalon}Avalon
next file is descr_regions_and_settlement_name_lookup.txt
example
South_Wales
Avalon
next file is descr_mercenaries.txt
here is where you add the province for mercs and such
example
pool England_Wales
regions London_Province Nottingham_Province York_Province Wales_Province South_Wales
unit merc cog, exp 0 cost 200 replenish 0.36 - 1.0 max 2 initial 1 religions { catholic } crusading
unit merc cog, exp 0 cost 1000 replenish 0.03 - 0.15 max 2 initial 1
next file is descr_strat.txt
example
settlement
{
level town
region South_Wales
year_founded 0
population 2200
plan_set default_set
faction_creator england
building
{
type core_building wooden_pallisade
}
}
now if you put everything in correctly you will have a new province
Last edited by Merlin's Apprentice; 12-10-2006 at 16:10.
I followed this step by step and it works perfectly. Thank you very much.
...now how about adding units to the settlements? ;)
"You cannot simultaneously prevent and prepare for war."
-Albert Einstein
"Beer is proof that God loves us and wants us to be happy."
-Benjamin Franklin
You just need to put what units you want in the settlements in descr_strat, below is an example for a rebel settlement near byz empire, which are all listed at the end of descr_strat:
character sub_faction byzantium, Georgios Iasites, general, male, age 29, x 191, y 71
army
unit Byzantine Spearmen exp 0 armour 0 weapon_lvl 0
unit Trebizond Archers exp 1 armour 0 weapon_lvl 0
unit Byzantine Spearmen exp 0 armour 0 weapon_lvl 0
unit Trebizond Archers exp 1 armour 0 weapon_lvl 0
You just need the coordinates of the settlement by using show_cursorstat. Works the same for faction settlements, except you put that information in the factions area of desc_strat, and the difference being you don't use sub_faction, example below:
character Nero Corrigarius, general, male, age 36, x 147, y 90
traits GoodCommander 1 , NaturalMilitarySkill 1 , PublicFaith 2 , GoodAdministrator 1 , Intelligent 1
army
unit Pavise Crossbowmen exp 1 armour 0 weapon_lvl 0
unit Mailed Knights exp 0 armour 0 weapon_lvl 0
unit Italian Spear Militia exp 1 armour 0 weapon_lvl 0
unit Italian Spear Militia exp 1 armour 0 weapon_lvl 0
Hope that helps
Nem
Very helpful, Thank you. I just have a few further questions:
How do I choose names for rebel factions? Can I add Rebel family members? How about armies with only a captain?
"You cannot simultaneously prevent and prepare for war."
-Albert Einstein
"Beer is proof that God loves us and wants us to be happy."
-Benjamin Franklin
descr_rebel_factions has the list of rebel sub groups, just names and army builds. descr_regions ties what rebels to what regions.
Rebel Generals are just like Faction generals, except they have the sub_faction faction before their name. Faction captains are just like rebel generals except they do not have the sub_faction in front of them. Should be examples of everything already in descr_strat. El Cid is a rebel general in vanilla descr_strat.
There might be more, but as long as slave is an owning faction in EDU, the unit can be used by rebels.
Nem
Do you guys have a guide from where to start if I want to add in an island province (Malta). I followed all of Merlin's instructions step by step, and I can't get it to work. I don't know if I'm not editing other files that I should be or if I'm placing the edited files in the wrong place.
Any help would be greatly appreciated.
I guess i should start out saying hi as this is my first post.
Im having a major problem following the howto: it seems my version of the game doesnt include the imperial_campaign_regions_and_settlement_names.txt -file. Ive searched for it nothing comes up, except for the string-file almost named the same. I tried to follow the howto just ignoring that the file is missing, it doesnt work, the game crashes.
Ive also tried to use the unpacker, to see if the file would show up, it doesnt. The game runs fine, ive bought it (its not some illegal crackversion), but for some reason it wont run from the dvd, i have to crack the .exe.
Reinstalling the game isnt to any help either.
Its the nordic version, which I guess is the standart english version with a different introduction to the booklet.
Can anyone explain and help me add provinces?
The error message said something about Palermo not being allowed to have a port. The problem is, I have done nothing to Palermo. I'm going to start from scratch and follow your guide that you put up. I'll let you know what happens.Originally Posted by Merlin's Apprentice
"You cannot simultaneously prevent and prepare for war."
-Albert Einstein
"Beer is proof that God loves us and wants us to be happy."
-Benjamin Franklin
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