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  1. #1
    Member Member Oleo's Avatar
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    Default "constant" ctd's casse

    I am currently in the year 215-214 BC of my Casse campaign, duking it out with Macedon over the snowy fields of the Belgae. As of the year 218 BC Ive had 3 unreproducable CTD's so far -> It CTD's, I load up the game again, I can play for 5 or 6 turns and it CTD's again. (the third one happened 10 minutes ago)

    The first two crashed within a second of pressing END TURN. The third crashed approx. 4 seconds after pressing END TURN, I think I saw some faction symbols pass already on that occasion.

    I am not 100% sure, cause they sort of took me by surprise the first two times, but the 2nd and 3rd CTD were both after a turn in which I defeated a full stack Macedon army with my full stack.

    Thats about all the details I have on it.

    Oh by the way, I am playing on a version with BI 1.6 (so 1.0 -> BI -> 1.6 BI -> EB) installed, however I am just using the RTW.exe too launch the game, so I am basicly playing on a fresh RTW 1.5 (I think ).
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  2. #2
    Member Member Oleo's Avatar
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    Default Re: "constant" ctd's casse

    Things have worsened. I started up today where I left of yesterday. I end the turn and it wont go past Macedon's turn. It CTD's every time. I can upload a save if you want.

    Ill be using an older save to see if I can still make progression in my game.
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  3. #3
    Now sporting a classic avatar! Member fallen851's Avatar
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    Default Re: "constant" ctd's casse

    I would upload the save game, and hopefully the EB will see this thread and figure out what the deal is.
    "It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane

    http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s

  4. #4
    His higness, the Sultan Member Randarkmaan's Avatar
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    Default Re: "constant" ctd's casse

    I have the same problem with my Parthian campaign, though in this case it's winter 261 BC...
    "One of the nice things about looking at a bear is that you know it spends 100 per cent of every minute of every day being a bear. It doesn't strive to become a better bear. It doesn't go to sleep thinking, "I wasn't really a very good bear today". They are just 100 per cent bear, whereas human beings feel we're not 100 per cent human, that we're always letting ourselves down. We're constantly striving towards something, to some fulfilment"
    -Stephen Fry

  5. #5

    Default Re: "constant" ctd's casse

    Could turn on the Follow AI option and turn of FOW and see where the ctd happends.

    Also a save game would probably the best idea.

  6. #6

    Default Re: "constant" ctd's casse

    Someone posted a fix to make sure no cities ever cause a CTD when they rebel (and no units are available to the rebels). I have looked all morning for that. It basically adds pantodapoi to the core buildings so rebels have one unit in case of rebellion. I thought it was cheexsta who posted it, but can't find it now. That could very well be the problem with AI turn CTD's. We're working on a solution of a different sort, but that might be a way to get past ctd's right now if you are having them on AI turns.

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