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Thread: "constant" ctd's casse

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  1. #1
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: "constant" ctd's casse

    Try adding it for all the factions then. Change:
    { slave, }

    to:
    { slave, greek_cities, egypt,... ... ,saba, }

    Ofcourse you have to change the ... to faction names and stuff. To find the internal names of faction just look around in the text file.

  2. #2
    Member Member Oleo's Avatar
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    Default Re: "constant" ctd's casse

    Quote Originally Posted by Gertgregoor
    Try adding it for all the factions then. Change:
    { slave, }

    to:
    { slave, greek_cities, egypt,... ... ,saba, }

    Ofcourse you have to change the ... to faction names and stuff. To find the internal names of faction just look around in the text file.
    Thanx for all the tips. It still ctds though.

    By the way, Ive seen settlements revolt to factions (Saba, Aedui) without spawning units. I just dont think this fix is gonna work for this particular ctd, I hope I run into something in my own Macedon campaign.
    EB member


  3. #3
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: "constant" ctd's casse

    { all, } works too


  4. #4
    Member Member Oleo's Avatar
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    Default Re: "constant" ctd's casse

    Obviously you guys were right about it being a rebelling sort of thing.

    I got it to work by adding a extra unit.. This is gonna be a nice change from my macedon campaign, kicking macedon butt with casse.
    EB member


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