Code:
building core_building
{
levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace
{
governors_house requires factions { saba, slave, barbarian, armenia, romans_brutii, egypt, romans_scipii, carthage, parthia, numidia, thrace, greek_cities, macedon, romans_julii, seleucid, pontus, }
{
capability
{
recruit "germanic infantry frankamannoz slave" 0
agent diplomat 0 requires factions { barbarian, armenia, pontus, }
agent diplomat 0 requires factions { romans_brutii, egypt, }
agent diplomat 0 requires factions { romans_scipii, carthage, parthia, saba, }
agent diplomat 0 requires factions { numidia, }
agent diplomat 0 requires factions { thrace, greek_cities, macedon, romans_julii, }
agent diplomat 0 requires factions { seleucid, }
law_bonus bonus 1 requires factions { armenia, pontus, }
}
construction 2
cost 800
settlement_min village
upgrades
{
governors_villa
}
}
governors_villa requires factions { saba, slave, barbarian, armenia, romans_brutii, egypt, romans_scipii, carthage, parthia, numidia, thrace, greek_cities, macedon, romans_julii, seleucid, pontus, } and building_present government or building_present_min_level nomadcamp warlordm or building_present_min_level nomadsett smallstlmnt or building_present_min_level nomadherd warlordh
{
capability
{
agent diplomat 0 requires factions { barbarian, armenia, pontus, }
agent diplomat 0 requires factions { romans_brutii, egypt, }
agent diplomat 0 requires factions { romans_scipii, carthage, parthia, saba, }
agent diplomat 0 requires factions { numidia, }
agent diplomat 0 requires factions { thrace, greek_cities, macedon, romans_julii, }
recruit "germanic infantry frankamannoz slave" 0
agent diplomat 0 requires factions { seleucid, }
law_bonus bonus 2 requires factions { armenia, pontus, }
}
construction 4
cost 1600
settlement_min town
upgrades
{
governors_palace
}
}
governors_palace requires factions { saba, slave, barbarian, armenia, romans_brutii, egypt, romans_scipii, carthage, parthia, numidia, thrace, greek_cities, macedon, romans_julii, seleucid, pontus, } and building_present government or building_present_min_level nomadcamp warlordm or building_present_min_level nomadsett smallstlmnt or building_present_min_level nomadherd warlordh
{
capability
{
recruit "germanic infantry frankamannoz slave" 0
agent diplomat 0 requires factions { barbarian, armenia, pontus, }
agent diplomat 0 requires factions { romans_brutii, egypt, }
agent diplomat 0 requires factions { romans_scipii, carthage, parthia, saba, }
agent diplomat 0 requires factions { numidia, }
agent diplomat 0 requires factions { thrace, greek_cities, macedon, romans_julii, }
agent diplomat 0 requires factions { seleucid, }
law_bonus bonus 3 requires factions { armenia, pontus, }
}
faction_capability
{
upgrade_bodyguard 1 requires factions { barbarian, armenia, }
}
construction 6
cost 3200
settlement_min large_town
upgrades
{
proconsuls_palace
}
}
proconsuls_palace requires factions { barbarian, germans, gauls, saba, slave, romans_brutii, egypt, romans_scipii, carthage, parthia, numidia, thrace, greek_cities, macedon, romans_julii, seleucid, } and building_present government
{
capability
{
recruit "germanic infantry frankamannoz slave" 0
agent diplomat 0 requires factions { barbarian, }
agent diplomat 0 requires factions { romans_brutii, egypt, }
agent diplomat 0 requires factions { romans_scipii, carthage, parthia, saba, }
agent diplomat 0 requires factions { numidia, }
agent diplomat 0 requires factions { thrace, greek_cities, macedon, romans_julii, }
agent diplomat 0 requires factions { seleucid, }
}
faction_capability
{
upgrade_bodyguard 1 requires factions { barbarian, armenia, }
}
construction 8
cost 6400
settlement_min city
upgrades
{
imperial_palace
}
}
imperial_palace requires factions { saba, slave, romans_brutii, egypt, romans_scipii, carthage, parthia, numidia, thrace, greek_cities, macedon, romans_julii, seleucid, } and building_present government
{
capability
{
recruit "germanic infantry frankamannoz slave" 0
agent diplomat 0 requires factions { barbarian, }
agent diplomat 0 requires factions { romans_brutii, egypt, }
agent diplomat 0 requires factions { romans_scipii, carthage, parthia, saba, }
agent diplomat 0 requires factions { numidia, }
agent diplomat 0 requires factions { thrace, greek_cities, macedon, romans_julii, }
agent diplomat 0 requires factions { seleucid, }
}
faction_capability
{
upgrade_bodyguard 1
}
construction 12
cost 12800
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
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