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Thread: CTD at end turn

  1. #1

    Default CTD at end turn

    Hi, just wanted to say that I really enjoy all the work put into this. Now for my problem. I'm playing the Romans and have gotten to 192 B.C. When I go to end the turn it CTD and when I try to reopen the game it won't work unless I restart my PC, but it still happens when I hit the end button.

    I've had a few CTDs before this but they seemed random (except for the town in the far North-West that is mentioned in another thread.). Is there any way I can get around this? I've been playing non-stop and must continue to spread the greatness of the Republic to all corners of the known world.

  2. #2

    Default Re: CTD at end turn

    AI turn CTD's are really difficult to pin down. ALmost impossible unless they happen directly when a real player does something that causes it and reports the problem, then by getting rid of it we can be sure it won't happen during AI turns. It could be connected to something you were building or recruiting, or it could have to do with a faction being destroyed, some reform error or trait error elsewhere, a building error somewhere, etc. Having a backup save from a few turns earlier would be terrific, then maybe you could avoid it.

    Playing a campaign, in any sort of beta or buggy full release, I always try to keep more than one save game, switching off every few turns, to keep from having campaign ending problems like this.

  3. #3

    Default Re: CTD at end turn

    Trust me, I save like a madman before every battle, and at random. SPQR mod taught me that. I'll go back and see if by playing an earlier save I can avoid the problem (I would've tried that earlier but it takes quite awhile to load and after three CTDs I gave up for the sake of my santity
    ), hopefully all goes well and thanks.

  4. #4

    Default Re: CTD at end turn

    It seems like rebellions in provinces that don't have the ability to recruit at least one unit are probably causing some of these AI ctd's. We're talking about workarounds, but that is a complex problem and won't have a fix in 0.81 for sure.

  5. #5

    Default Re: CTD at end turn

    Ah, so the likely hood of a fix by going to a previous save probably decreases depending upon the distance from my empire of said rebellion. That's fine, I feel like trying out another faction anyways. Thanks!

  6. #6

    Default Re: CTD at end turn

    It seems like rebellions in provinces that don't have the ability to recruit at least one unit are probably causing some of these AI ctd's. We're talking about workarounds, but that is a complex problem and won't have a fix in 0.81 for sure.

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