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Thread: Polybian Reforms

  1. #1
    Megas Alexandros's heir Member Spoofa's Avatar
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    Default Polybian Reforms

    Its the year 242, its in the fall, i have all the provinces required and more, and i see the little building marking say the reform, but i cannot recruit the new units, nor was there a message notifying me, so whats happening?

  2. #2
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
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    Default Re: Polybian Reforms

    They're not supposed to happen until around 209-207 BC.
    At the end of the day politics is just trash compared to the Gospel.

  3. #3
    Megas Alexandros's heir Member Spoofa's Avatar
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    Default Re: Polybian Reforms

    Yes but look in the FAQ, Dynamic reforms, i have the requirements and it says wait till 242, or i was told that anyways, because i was refered to another post.

  4. #4
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: Polybian Reforms

    you have to build the next level of MIC first.


    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

  5. #5
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: Polybian Reforms

    Crap, that needs to go into the STRATEGY text on the Polybian Era buildings. Nice catch, MastaSpoofa!

  6. #6
    Megas Alexandros's heir Member Spoofa's Avatar
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    Default Re: Polybian Reforms

    what does MIC mean? lol sorry, im new to the lingo here

  7. #7
    Megas Alexandros's heir Member Spoofa's Avatar
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    Default Re: Polybian Reforms

    actually i found out what MIC means, but what if they are all the highest level? lol

  8. #8

    Default Re: Polybian Reforms

    I'm having the exact same problem.

    I have reached the dynamic trigger conditions, but nothing happens...

    I hope someone can bring some clarity on this

  9. #9
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: Polybian Reforms

    Janius, AFAIK, the reforms dont happen automatically once conditions are met. Theres a certain chance they will happen each turn once those conditions are met, rather. Remember also you must have a general with a decently high influence to get the Reformator trait.

    Masta your MICs are already at highest levels that early? egads..


    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

  10. #10
    Megas Alexandros's heir Member Spoofa's Avatar
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    Default Re: Polybian Reforms

    yeah, i have lots of time, and lots of cash..... (200k+) mainly only because ive been waiting for the reforms before i made any big military actions outside of italy (even though im pushing deep into modern day france atm)

  11. #11

    Default Re: Polybian Reforms

    I got the reform around 240 BC, I think getting it to activate has a lot to do with beating up Carthage, as I have taken all of Italy on the south side of the alps including sicily and the other islands, the north west coast of greece, and all the territories from Massilia to the end of Iberia. I've got loads of money, at some point I was well over one million funds. Once you get it you'll have a polybian icon in your settlements and you'll get new options for barracks or have to rebuild the max barracks if you already have it. The next tier of units are basically the same, but they have higher armor instead of skill.
    Last edited by clench; 12-10-2006 at 03:09.

  12. #12
    EB Traitor Member BozosLiveHere's Avatar
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    Default Re: Polybian Reforms

    Quote Originally Posted by Zaknafien
    Janius, AFAIK, the reforms dont happen automatically once conditions are met. Theres a certain chance they will happen each turn once those conditions are met, rather. Remember also you must have a general with a decently high influence to get the Reformator trait.

    Masta your MICs are already at highest levels that early? egads..
    C'mon Zak, the players are already confused enough without getting bad info from members. The Polybian reforms have the requirements listed on the FAQ plus year > 242BC. If all conditions are met, they are gonna happen, no random chance. When they do, you'll get a Polybian Era building in your troop producing cities and will be able to upgrade your MICs. When you're done, you'll be able to recruit Polybian units.

  13. #13

    Default Re: Polybian Reforms

    i was wondering if the dynamic reforms apply to the aedui with the neitos reforms?. also, if i destroy the romans before 242BC, which is pretty much a foregone conclusion, does this effect my ability to get the reforms?.

  14. #14
    EB Traitor Member BozosLiveHere's Avatar
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    Default Re: Polybian Reforms

    No, Celtic reforms are fixed for now. Check the FAQ for the dates.

  15. #15
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: Polybian Reforms

    Bozos, sorry.. but Ive always noticed it takes a few turns to kick in on my games, at least in the internal builds.

    What about his situation where he already has the highest level MICs? does he have to destroy them and rebuild?

    Oh by the way, speaking of reforms, ---found a bug yesterday, at game start there is a Camilian Era icon in Messana.


    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

  16. #16
    EB Traitor Member BozosLiveHere's Avatar
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    Default Re: Polybian Reforms

    The building was there because we were told so. It will be moved to Segesta on .81.

  17. #17
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: Polybian Reforms

    Quote Originally Posted by Zaknafien
    Bozos, sorry.. but Ive always noticed it takes a few turns to kick in on my games, at least in the internal builds.

    What about his situation where he already has the highest level MICs? does he have to destroy them and rebuild?

    Oh by the way, speaking of reforms, ---found a bug yesterday, at game start there is a Camilian Era icon in Messana.
    It should allow you to "rebuild" lvl 5 Polybian. Zak, when you right click on the MIC in Roma, scroll down to the very end. Does it say A1-MIC5?

  18. #18

    Default Re: Polybian Reforms

    Ok i have done everything the game asked me to do for the polybian reforms, yet nothing happens. I restarted the game twice and ran it though, and nothing. not even at 210 bc. what do i need to do????????

  19. #19
    Member Member Intranetusa's Avatar
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    Default Re: Polybian Reforms

    Did you activate the script properly?
    How many provinces do you have under your control?
    Do you have a huge city in Italy?
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
    -Albert Einstein




  20. #20

    Default Re: Polybian Reforms

    I have all the required territories and some, plus i have 2 Huge cities in italy

  21. #21

    Default Re: Polybian Reforms

    If all of your barracks are already maxed, you'll have to demolish them and re-build new ones. Just right click your existing barracks and click the "destroy" icon in the lower corner of the building description.

    Easy and painless way to rebuild them all immediately:

    Use cheats!

    Press the tilde (~) key

    type in

    add_money seleucids, 40000 (this will add 40,000 mnai to the Roman treasury, as "seleucids" is the internal name for the EB Romani faction)

    then rebuild all barracks in Italy by (in each city) typing

    process_cq Cityname

    ie: process_cq Roma (press enter) to auto complete the building in Rome.

    And rebuild each barrack that way in each city back to where you had them.

    Hopefully this made sense!



    (assuming your barracks are already maxed out AND you have the "Polybian Reform" marker in your buildings, this may be your issue)
    Last edited by mlc82; 06-27-2010 at 01:58.
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  22. #22

    Default Re: Polybian Reforms

    lol i appreatiate the tip but it still didnt work
    i just don't get it.......

  23. #23

    Default Re: Polybian Reforms

    accually it didnt let me max out the barraks in some cities
    maybe that is the issue, either way im boned i guess

  24. #24
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Polybian Reforms

    You did start the script right?
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  25. #25

    Default Re: Polybian Reforms

    start the script?

  26. #26
    Bibliophilic Member Atilius's Avatar
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    Default Re: Polybian Reforms

    If the advisor pops up in EB, it's important. Pay attention next time.
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  27. #27
    Member Member MisterFred's Avatar
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    Default Re: Polybian Reforms

    You know how whenever you start the game, that darned advisor pops up? No matter what your settings are? Don't ignore him.

  28. #28
    CAIVS CAESAR Member Mulceber's Avatar
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    Default Re: Polybian Reforms

    Yeah, from the sound of it, you're going to have to restart the game - the script is very important for getting the full EB experience. It allows you to get reforms, but it also makes each year be 4 turns long rather than 2 and makes the game more challenging by giving money to the AI so that they won't be utter pushovers (don't worry, they still won't be too difficult). If you're at 242 and you still haven't activated the script, it's too late to do so and you should start the game over so that you can do it from the beginning. Here's how you activate the script: whenever you load a new game, click on a city (doesn't matter which one). The advisor will pop up saying something about activating the script. Click his face, and then click "show me how," just beneath his portrait. That will activate the script. -M
    Last edited by Mulceber; 06-27-2010 at 08:04.
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  29. #29
    Member Member Intranetusa's Avatar
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    Default Re: Polybian Reforms

    Technically, if he didn't activate the script, he can still salvage his campaign be editing the EB script to have the reforms at an earlier date..right?
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
    -Albert Einstein




  30. #30
    Member Member MisterFred's Avatar
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    Default Re: Polybian Reforms

    Or activate the script and just realize that everything will come 30-40 years later than it would have?

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