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Thread: 0.8 Building Description and Text Errors/Edits

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  1. #1
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: 0.8 Building Description and Text Errors/Edits

    Quote Originally Posted by pezhetairoi
    Uh-uh. I haven't actually built it or caused it to be built. I was just taking a look to see how long it took to build, and the scrolls didn't agree on how long it took. Unless you mean had I been using process_cq elsewhere, then yes, I have, to advance MICs in newly conquered provinces just to see what they could build before reloading and continuing the campaign.

    Does this clarify things somewhat?
    I just asked, because using the "process_cq" cheat will cause all buildings to say that they take 1 turn to build until you leave the window or add the building to the queue. If it says it takes 1 turn and you haven't used the "process_cq" cheat for a while then I don't know what is causing it and have never seen it before.


  2. #2

    Default Re: 0.8 Building Description and Text Errors/Edits

    Found this building in a Sweboz city, playing as Romani:

    Veni
    Vidi
    Velcro

  3. #3

    Default Re: 0.8 Building Description and Text Errors/Edits

    Whoa, the Lusotanns actually moved in your campaign - in mine, they just sat there.

    Anyway, I found a similar thing in Tuat with "VICTORY (Western Greek)" and the same desc. - according to Bovi, it was fine, although he was surprised that thing wasn't in Terhazza (the unconquerable province right in the bottom-left corner of the screen).

  4. #4
    EB annoying hornet Member bovi's Avatar
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    Default Re: 0.8 Building Description and Text Errors/Edits

    I think this is a genuine bug.

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  5. #5

    Default Re: 0.8 Building Description and Text Errors/Edits

    Hehe sorry!

  6. #6

    Default Re: 0.8 Building Description and Text Errors/Edits

    BTW it is of course with EB 0.81a v2. I checked several other Sweboz cities, didnt find it anywhere else. The building is still visible in that city several turns later.

    Oh and the Lusotannan would have spread much further if I hadn't taken it on me to royally kick their behinds and giving 4 of the 5 conquered cities to my loyal but inept allies the Aedui. They promtly lost them right back to the Lusotannan and managed to get into a war with the Sweboz as well...
    Veni
    Vidi
    Velcro

  7. #7

    Default Re: 0.8 Building Description and Text Errors/Edits

    lol stupid Aedui

    With my Romani campaign, I was allied with Aedui and not at war with any northern European factions, but at war with Carthage. The Aedui and Averni were grinding each other quite nicely, no major gains or losses; Lusotann and Casse were just sitting there, and Sweboz only expanding into Eleutheroi territory when I stopped playing (about 240 BC). It was great for me, as I could expand into Eleutheroi Europe as far as I wanted, and then just stop and sit there, letting Celts grind each other, whilst I was away killing Carthaginians.

    But I stopped the campaign once I saw the May preview - thought I might as well wait for the next build - and I was still Camillan, so it was early days.

    I suppose each faction's behaviour is different every time.

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