Download links(slight update to .exe since i first posted the links, i fixed description errors and added in start menu shortcut and uninstaller):
http://www.megaupload.com/?d=FY0KSWAP
http://www.bigupload.com/d=ADE88108
To install the mod simply point the installed to your Medieval II Total War installation, which by default is installed to:
C:\Program Files\SEGA\Medieval II Total War
Once installed you should use the new Lands to Conquer desktop shortcut to run the game.
The changes Lands to Conquer 1.1 makes to Medieval II Total War are listed below:
1.1
-Inquisitor power and numbers reduced
-cannon elephants removed from the campaign
-date of Mongol and Timurid invasions now varies more, there is a larger period of time over which both could happen
-Dismounted Broken Lances, Mongol Dismounted Archers, Mongol and Timurid Dismounted Heavy Archers, Mongol Dismounted Light Lancers, Mongol and Timurid Heavy Lancers now available in the campaign
-new loading screens and splash screen
-cavalry charges fixed by increasing the charge distance
-increased cost of musketeers
1.0
-all factions playable in campaign
-new victory conditions for all factions
-improved campaign ai courtesy of Shaba Wangy
-Merchants now make more money
-Assassins are now more powerful
-1 year per turn in campaign, with year shown and building construction times changed to reflect this
-starting money tweaked for all factions, and kings purse increased for all factions
-agent and fleet movement increased
-English Armoured Sergeants, HRE Dismounted Gothic Knights, and Venetian Dismounted Broken Lances now available in the campaign
-ai unit recruitment priorities tweaked for some factions
-increased cost of all cavalry units by 200 florins to balance things out, and increased upkeep for elite cavalry units.
-increased cost of artillery in campaign a lot to stop ai from building lots of it
-fix for units with 2 handed bug, they now fight in melee and against cavalry
-rebalancing of stats in line with this
-Byzantine Infantry, Varangian Guard and Kataphraktoi made more powerful to make the Byzantines better
-Crusader units available in custom battle for catholic factions
-billmen made more powerful
-artillery have longer range
-units armed with longbow have longer range and slightly increased damage
-Venetian Archer And Venetian Heavy Infantry armour upgrade fix(in vanilla M2Tw the armour upgrades are the wrong way round, i've fixed it)
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