Are there any other conditions that can be required other than province capture and faction elimination?
Are there any other conditions that can be required other than province capture and faction elimination?
morsus mihi
They are the only ones.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Great work with this mod, Lusted. I've installed and played some 30+turns - no problems yet.
One question though : are there any other modifications in descr_strat aside from the increased starting money ?
I'm asking this because I'd like to keep the rest of the mod but revert descr_strat to the original file - too much money ruins a big part of the strategic game for me.
"That's what we need : someone who'll strike the most brutal blow possible, with perfect aim and with no regard for consequences. Total War."
I've set the game to timescale 1.00 and removed the show_date_as_turns line from it.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
could you explain in a little detail why you gave the varangian guard such a high attack stat?
Lusted would you put a landbridge from england->france in next update?
I've always noticed england is a too safe place , cuz ai don't assault it by sea...
And once, in one of my campaign, scots conquered all england but didn't expand more going to france.
I think a landlink would fix it :)
Because they havea slow attack animation, so even though they have such high stats they are equal/lose slightly against JHI. Stats in M2Tw are very misleading, the attack spped of animations seems much more important that actual stats.could you explain in a little detail why you gave the varangian guard such a high attack stat?
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
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