I've set the game to timescale 1.00 and removed the show_date_as_turns line from it.
I've set the game to timescale 1.00 and removed the show_date_as_turns line from it.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
could you explain in a little detail why you gave the varangian guard such a high attack stat?
Lusted would you put a landbridge from england->france in next update?
I've always noticed england is a too safe place , cuz ai don't assault it by sea...
And once, in one of my campaign, scots conquered all england but didn't expand more going to france.
I think a landlink would fix it :)
Because they havea slow attack animation, so even though they have such high stats they are equal/lose slightly against JHI. Stats in M2Tw are very misleading, the attack spped of animations seems much more important that actual stats.could you explain in a little detail why you gave the varangian guard such a high attack stat?
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Yup, you have to physically test things on the battlefield other than just digest the stats.Originally Posted by Lusted
Hi Lusted,
The main draw of your mod, over and above all the useful tweaks and fixes, is the change to one year per turn from two.
reading this thread:
https://forums.totalwar.org/vb/showthread.php?t=71564
I am curious what other changes you have made to ensure that the flow of the game is not drastically altered from its semi-historical basis and game balance generally?
eg. have you increased build times?
have you slowed population growth?
etc
regards
Peegee Tips
Yes i have increased building construction times. 1.2 will feature tweaks to population growth, and increased popluation requirements for each level of settlement.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
so did you keep their original aniamtion or have you changed that too?Originally Posted by Lusted
For which unit? i've had to change it for the units with the 2 handed bug, and only those units.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
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