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Thread: How can we disable arrows in walls in EB?

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  1. #1
    Member Member Kugutsu's Avatar
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    Default Re: How can we disable arrows in walls in EB?

    To be fair, they only missed their release deadline by 6 days. Thats actually pretty good going, if you look at the record of more 'professional' organisations...
    The fact that they actually delivered what they promised, and then some, and didnt double the costs while they were at it (!) puts them leagues ahead of such groups. For example (apologies for using a local analogy) The Bath Spa project was 3 YEARS late, and a trifling £30 million over budget...

  2. #2
    Now sporting a classic avatar! Member fallen851's Avatar
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    Default Re: How can we disable arrows in walls in EB?

    Sure, just like the Big Dig project in Boston. Over-budget, killing people, and a huge waste.

    But the political leaders responsible do not respond like this:

    "Its these insightful, fact-based comments that we so love",

    When people say "the Big Dig has taken so long, what makes you think this deadline will hold?"

    They respond by saying "we changed this... so it doesn't happen again". I hope the same is true about the BathSpa leaders. (Or maybe answering like that is an English thing? Perhaps that is problem with the EB team for me, perhaps the difference between what a British Commander and what an American Commander are ordered to do when a lifeboat has too many people, is philosophically the same as the difference between them and me, a question of the authority and responsibility of the those in command.)

    That is the difference between a professional organization, and one that isn't, the willingness to not only accept responsibility for failures, but to change their organization to avoid failure in the future, and while EB 0.80 was late and Khelvan apologized, has there been any major changes in party line about future releases?

    Not from what I've read.
    Last edited by fallen851; 12-12-2006 at 23:05.
    "It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane

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  3. #3
    Member Member Kugutsu's Avatar
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    Default Re: How can we disable arrows in walls in EB?

    Failures??? If 0.8 is a failure, then I hope the EB team continues to fail in such spectacular fashion!
    My friend, I think you are failing to grasp an essential point here. The EB team are doing this for fun and for their own satisfaction. They are not doing this for profit, and as such bear no responsibility to us, the fans. Naturally if they make a high quality mod, people will enjoy and support it, but in the end they are not beholden to us at all. What they choose to put in, and when they choose to release, they have no need to either justify to us, or make excuses for, if they fall beyond an arbitrary date set by themselves.

  4. #4
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: How can we disable arrows in walls in EB?

    Topic question has been answered, right?
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  5. #5

    Default Re: How can we disable arrows in walls in EB?

    Ok, i managed to do it. Just replace the next 2 files in EB Data and Towers will be disable:

    http://www.portclan.com/imagens/lobo...eGunTowers.zip
    Falas Português? Então participa no PorT Fórum de M2TW!!

  6. #6

    Default Re: How can we disable arrows in walls in EB?

    fallen851,

    I think we understand your viewpoint now. Let's drop the topic and agree to disagree before this thread turns into another flame-fest.


    PorT Lobo,

    Well done mate, just downloaded the files and will check them out soon. I encourage others to do the same, too

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