Unless he's dumb, he'll leave his archers standing around taking missile fire?unless your dumb you'd keep them around as a light flanking unit. So in reality they would be taking all the extra arrows.
*blinks* *blinks again*
If I want to use my archers as a light flanking unit, I'm going to immediately run them around to the flanks and attack... at most they'll take two or three more volleys while doing this, since they'll be on the move the accuracy of those volleys will be less. If my main force is farther back for some reason, I am going to have my bowmen fall back out of range, and attempt their flanking maneauver after the infantry is there to support them. And that's IF I want to use them to do light flanking at all, which I would never consider unless I really had no other option. I don't want my bowmen soaking up casualties. That's what the infantry is for. If I want to flank, that's what cavalry is for.
Sorry, but 1. if the AI leaving units standing around taking fire is a bug, then I gotta think a human brain should be able to figure out that's a bad idea too, and 2. LONGbowmen are a last ditch melee unit, you don't use your LONGbowmen for anything other than shooting enemies at a LONG distance, unless you really have no other options.
One of the best point of missile units is that they can gain chevrons quickly due to their ability to cause casualities while not taking thier own... using them in melee is the foolish choice in my opinion.
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