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Thread: Archery in M2 - Analysis from in-game testing

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  1. #34

    Default Re: Archery in M2 - Analysis from in-game testing

    The point of the tests from my understanding wasn't which unit can dish out the most potential damage... it was which unit is going to be the most useful in battle. The AI Passive bug, is just that a bug... only the most boneheaded of moronic imbecils for a commander would leave his troops standing around while they get shot at. The computer should not be this stupid, that's why there was a massive outcry about it. Once this is fixed, I expect a unit of crossbowmen will very rarely use anything approaching their full complement of bolts.

    Additionally, one would hope that human commanders would be smarter than bugged computer ones.
    Last edited by SMZ; 12-10-2006 at 15:38.
    Drink water.

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