Quote Originally Posted by FactionHeir
I tested your spawn value 100 thing and it did not work. I still had rebels spawn all over the place.

Thats odd, it worked for me.

Quote Originally Posted by Sinan
Note:

You can only do these changes BEFORE you start a new campaign (as far as I know).
Thanks for pointing that out, it was late

Quote Originally Posted by Factionheir
As an aside to your post though, you state that rebel/pirate spawns are deactivated by setting the value to 100. In another topic ("Rebels in M2TW") I was told that the spawn is equal to 100/x where x is the spawn value. Therefore, 100/100 = 1% spawn rate, not 0%, unless the knowledgeable person there had it wrong.
Well at zero (100/0) it would make 0% spawn rate, yes? If so, why does 0 spawn numberless stacks?

We really need a reference on that.

Quote Originally Posted by forkboy
A very useful thread.

Thanks
That's what it's for