Originally Posted by
dopp
Agreed, but historically-correct sometimes results in dull gameplay. Cavalry and infantry playing chicken is not really fun.
Examples:
Cavalry makes a charge, crappy infantry panic and run, cavalry chops them up. Result: Boring, plus you get negative traits like "Fond of Blood".
Cavalry makes a charge, quality infantry in good defensive position hold bravely, cavalry pulls up before making contact, trades a few blows, rides away, calls for archers. Result: Boring, plus loads of complaints about "charge bug" and "M2TW sux".
More examples:
Cavalry charges, infantry brace, cavalry commit suicide, infantry laugh, player screams and smashes monitor. Result: Player will never use cavalry again, player will build loads of cheap spears and camp. Ultimate result: Boring.
Cavalry charges, infantry stand bravely, huge massive collision with bodies going everywhere, loads of carnage, confusion, men hacking at each other, both sides reduced to tatters. Result: Fun. Stupid, but fun.
I exaggerate a bit, of course. You're really supposed to use swordsmen or spears of your own to engage the spears in front while you flank with cavalry (like I do), or call up archers and shoot those idiots to bits, but it's much more exciting when the knights drive through everything. Still, it does leave armored sergeants without any meaningful existence as a game unit. Maybe spears should be less about fighting cavalry and more about forming a solid defensive line against anything, swords included?
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