The terrain bonus still appears to be working as expected when identical soldiery face off.
Carpathia
Very Hard difficulty, small unit size
60 Vanilla Armored Sergeants defend atop a long steep incline
AI : 60 Vanilla Armored Sergeants attack
AI marches up incline and charges without resting. No player intervention, defender holds and AI routs as expected. 33 casualties for defender, 41 attacker.
600 vs. 600
AI attempts to focus at two points along the line. I allowed it to do so. AI manages to charge twice. Total casualties extremely close to the above ratio, with defenders causing roughly 25% more casualties than attackers.
VH difficulty, huge unit size
1500 vs 1500
AI attempts to stack an assault of 3 units (450) against 1(150) defender along the line and manages to rout that defending unit. What is interesting is that the TW rules behind the battle seem to still be strongly enforced. Only the 1st attacker was actually involved in the fighting on-screen and animating attacks. The remaining 300 attackers were simply stacked up behind in a ridiculously deep AI formation.
Even the loss of 1 routing defender wasn't enough to change the overall ratio of casualties or the predictability of the battle however. This of course says nothing about a possible problem with specific units that would require patching.
I did notice that for whatever reason terrain was effectively slightly less decisive in R:TW and this looks to have been repeated for medieval 2.
Bookmarks