It's over Anakin, I have the high ground.
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It's over Anakin, I have the high ground.
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How come I have'nt experienced this.
When I have high ground it's Medieval 2: Total SLAUGHTERHOUSE !
Man I'm missing out on such cool bugs....
I'll have to test this in custom battle but I already routed Norman Foot Knights with 2 chevrons, from high ground with a unit of Ottoman Infantry with zero xp, straight form the mint.
Last edited by Shahed; 12-11-2006 at 14:12.
If you remember me from M:TW days add me on Steam, do mention your org name.
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I guess this isn't a problem when the enemy are half-way up and facing downhill, as I took out 76 spearmen for the loss of 2 mailed knights, having charged from the top of the hill.
Having a defending army simply stand in place while the AI attempts an uphill charge better highlights the effect of terrain on combat resolution than having the defender counter charge.
Assuming the defender maintains good formation throughout, and doesn't get spread out vertically against the slope, the counter charge is an easy win. You'll take less losses /kill more of the enemy /rout him faster.
Its evident that the unit animations are seriously broken on many units. Whether or not CA intends to patch them is anyone's bet.
Points taken.
I've always been counter charging. I'll check it again though.
If you remember me from M:TW days add me on Steam, do mention your org name.
http://www.steamcommunity.com/id/__shak
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