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Thread: Modding out a unit

  1. #1
    Senior Member Senior Member Oaty's Avatar
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    Default Modding out a unit

    Edit: found a workaround for the Timur elephant artillery CTD, so no more help is needed: end of edit

    I want to mod out elephant artillery due to the CTD that occurs from them. So what do ?I need to change and will it make a saved game with them in unplayable?
    Last edited by Oaty; 12-11-2006 at 03:13.
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  2. #2
    Senior Member Senior Member Oaty's Avatar
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    Default Re: Modding out a unit

    I decided it might be easier to make them all with no ammo, doing it through mymod and if doesnt work change them to arquebruiser.

    So I got mymod set now the only question I have is where is (export_descr_unit.txt) suppose to go I tried putting it in the data folder but the game won't launch, if I remove it then the mod launches.

    I also copied sound and world folder and put them in mymod

    Edit: the game won't launch if you give a missile unit zero ammo so that won't work
    Last edited by Oaty; 12-11-2006 at 02:20.
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

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