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    Default Re: hallo

    The host for the mizus.com site has mistakenly set the limit on the monthly bandwidth too low. Tosa is trying to get this corrected.

    Thanks excetchzebe1 for the comments on the STWmod. Once the beta8 is released, it will be even better. It's barocca's mod, and he has done a tremendous amount of work on it. He asked me to work on the unit stats for playbalance. I got a group of STW vets together and we worked on the stats a year ago. R'as picked up further development of the campaign this past year, and I've been helping with that. It lead to a revival of multiplayer on Sundays when Tomi moved his STW CWC tournament over to using STWmod. Given the additional multiplayer feedback that generated, we have been able to refine the playbalance further.

    That's a good observation that the battlefield gameplay is chesslike. It is in the sense that you have to think in terms of using the 16 units individually but coordinating them as a whole. Of course, you have the addition of team play which chess doesn't have. It's a wargame in the sense that you have to use combined arms, and there are 3 combined arms systems operating simultaneously. Credit goes to LongJohn and his original STW unit stats because they were the basis used for developing the STWmod stats.
    Last edited by Puzz3D; 12-12-2006 at 00:57.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

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