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Thread: Inheriting lands

  1. #1
    Member Member gunslinger's Avatar
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    Default Inheriting lands

    Has anyone ever inherited lands because they married a princess into a faction that later lost its royal line? When you allow your princess to be married off , you get a message saying that this might happen, but in over a year of playing MTW, I've never seen it.
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  2. #2

    Default Re: Inheriting lands

    It does happen though it is rare. I think it's happened to me about 4 or 5 times playing the game since it was first released. The trick is to keep taxes low. None will join your faction if your taxes are too high. This may also be related the happiness of the province. The maximum is 200% but the game can probably handle far in excess of that internally, it just displays 200% to the user though. It seems that factions are more likely to join your faction when the happiness is ridiculously high. I had this happen as the English years ago, when I inherited the Danes' lands. Basically I married my heirs to all of his daughters, kept takes on normal, built town watches, watch towers, border forts churches etc over , to improve happiness and then assassinated the Danish family line. Bang all of their provinces joined my faction. I've tried this a few times ever since with various faction and have had limited success, but it does happen occasionally.
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  3. #3
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Inheriting lands

    I've inherited lands a number of times, although it's still a pretty rare occurrence. I myself haven't noticed Caravel's observance that there may be a link between happiness and provinces joining your kingdom; but he could very well be right, since I've never paid particular attention to that aspect. Even if maximizing your peoples' happiness matters, though, I still doubt a player's chances of inheriting land from a defunct faction is greater than 10% or so. Unfortunately, it just doesn't happen that often.

    Also, just to clarify: You won't inherit lands by marrying off your princesses--you'll only inherit lands by marrying your sons to princesses of other factions.
    "MTW is not a game, it's a way of life." -- drone

  4. #4

    Default Re: Inheriting lands

    Quote Originally Posted by Martok
    I've inherited lands a number of times, although it's still a pretty rare occurrence. I myself haven't noticed Caravel's observance that there may be a link between happiness and provinces joining your kingdom; but he could very well be right, since I've never paid particular attention to that aspect. Even if maximizing your peoples' happiness matters, though, I still doubt a player's chances of inheriting land from a defunct faction is greater than 10% or so. Unfortunately, it just doesn't happen that often.

    Also, just to clarify: You won't inherit lands by marrying off your princesses--you'll only inherit lands by marrying your sons to princesses of other factions.
    I don't get this as much now as I used to, this is because when I started out playing the game I used to keep taxes on normal and never set them to high unless I was desparate for cash. I had since adopted the bad practice of Using the highest taxes I can possibly get away with, and amass a huge treasury. I've continued like this now after years of playing. This is why I never see any faction's old lands joining my faction. Also since the AI taxes to the hilt, you never see wiped out faction's lands joining them either.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  5. #5
    Kavhan Member Kavhan Isbul's Avatar
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    Default Re: Inheriting lands

    Actually I have seen an AI's faction to inherit another AI faction's lands once or twice, once at least. But it happend extremely rarely, that's for sure.

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    Wandering Fool Senior Member bamff's Avatar
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    Default Re: Inheriting lands

    Are the rules governing re-emergences in any way similar to this? In my last campaign, as Sicily, my chief rival was England. The English carved out a truly massive empire before my assassins finally pruned the royal family tree back down to nothing.....and then a couple of years later the Danes re-emerged in all provinces from Flanders to Novgorod and as far south as Austria! It is the only time I have seen a re-emergence in more than about 3 provinces...

  7. #7
    Kavhan Member Kavhan Isbul's Avatar
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    Default Re: Inheriting lands

    I know that factions can re-emerge only in provinces they once owned, but I am not sure if the same rule applies to provinces joining the rebellion. In other words, is it possible for a province to join a re-emergence even if it was never in the possession of the re-emerging faction?
    If so that would explain it. Overall however, I have witnessed a few massive re-emergencies in cases when a superpower has been eliminated (through inquisition or assassination). I too would love to learn more about how this exactly works.

  8. #8

    Default Re: Inheriting lands

    Quote Originally Posted by Kavhan Isbul
    In other words, is it possible for a province to join a re-emergence even if it was never in the possession of the re-emerging faction?
    It is. As when the GH emerge, and neighbouring rebel provinces often join their faction, this can happen with re-appearing factions as well. I've seen the English reappear in Northumbria and the Scots who were always rebel and never conquered simply join them. The province rebelled again the next year of course. This is alot more common around eastern Europe due to the large number of rebel provinces.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  9. #9
    Senior Member Senior Member naut's Avatar
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    Default Re: Inheriting lands

    In my modding I've had the occurrence more often. As an Irish faction I kill off a powerful royal family that I am related to, and then if I'm lucky I end up owning half of Ireland. It almost feels like cheating.
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  10. #10
    Senior Member Senior Member Jxrc's Avatar
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    Default Re: Inheriting lands

    Quote Originally Posted by Caravel
    As when the GH emerge, and neighbouring rebel provinces often join their faction, this can happen with re-appearing factions as well.
    It can also happen when a loyalist uprising takes place. Once I had the Khan assassinated and a few turns later there was a loyalist revolt in Volga-Bulgaria, the whole damned GH became Russian ... Quite a substantial bonus for the Russians who were on the brink of annihilation ... Likewise but on a more moderate scale, you often see the HRE go into civil war and partially recover because a loyalist revolts shortly after turns ex-HRE rebels in HRE troops.

  11. #11

    Default Re: Inheriting lands

    Loyalist revolts only seem to affect provinces that the faction had occupied in the past with good loyalty AFAIK. With reappearances you get the message about several rebel provinces joining that reappearing faction. You also get the same with appearances such as the GH. Rebels in Volga Bulgaria or Pereyaslavl etc may join them when they appear.

    -Edit: With a loyalist revolt, rebels in adjoining rebel provinces that were once allieged to the loyalists' faction will most likely revert back to that faction (their old alliegance). This is because the game remembers which factions those rebels once belonged to.

    This is evident when you attempt to bribe rebels that once belonged to another faction. When an army is successfully bribed over to your side the stack will flash between your faction's colours and their old faction's. As they are rebels one would assume this to be a shade of rebel grey and your own faction's colours. This is not always the case and instead of this you may see the colours of the rebel stack's old faction.
    Last edited by caravel; 01-02-2007 at 00:04.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  12. #12
    Member Member gunslinger's Avatar
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    Default Re: Inheriting lands

    Well, that explains why I've never inherited lands. I always keep my taxes set on very high whenever possible, even if it means keeping three or four hundred troops in garrison. The increased tax revenue tends to make up for the extra troop upkeep.
    'People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.'

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    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Inheriting lands

    I've never had any provinces picked up from dead in-laws, but I have seen AI factions gain them (doh! Not fair! ) I believe it depends on your current queen being from a certain faction -- don't think it works if she's just married to a prince, has to be the king (but as it's never worked for me I haven't really tested it )

    With regards to re-emergences, I think I read somewhere that it depends on an unmatured heir from the time the faction was eliminated going into limbo until he gets an opportunity... which might explain why some of the "new" kings pop up when they're 60 years old and beyond begeting any heirs.
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  14. #14
    Member Member gunslinger's Avatar
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    Default Re: Inheriting lands

    Quote Originally Posted by macsen rufus
    With regards to re-emergences, I think I read somewhere that it depends on an unmatured heir from the time the faction was eliminated going into limbo until he gets an opportunity... which might explain why some of the "new" kings pop up when they're 60 years old and beyond begeting any heirs.
    This is true. However, if you never let happiness get below 100% you never have to worry about a reemergence in your provinces. In order for a reemergence to occur, a province formerly held by an eliminated faction has to rebel while a male heir who was under 16 years old when the faction was eliminated could still be alive. The exception to this is the papacy, which can (and will) reemerge regardless of happiness.

    This also doesn't stop a reemergence from happening right on your border. I guess a reemergence spices things up a bit, but I've never understood how the faction leader, who had been living an underground existence, could recruit and equip so many high tech units, especially when the reemergence occurs in a province that can't even produce such units.
    'People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.'

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  15. #15
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Inheriting lands

    Quote Originally Posted by gunslinger
    This is true. However, if you never let happiness get below 100% you never have to worry about a reemergence in your provinces.
    Sorry to nitpick, but you actually want to keep a province's loyalty above 120% to prevent reemergences. At 100%, there's still a chance a faction could be reborn there. Personally, I make sure provincial loyalty is always at at least 150%--I'm just anal retentive that way.

    Quote Originally Posted by gunslinger
    This also doesn't stop a reemergence from happening right on your border. I guess a reemergence spices things up a bit, but I've never understood how the faction leader, who had been living an underground existence, could recruit and equip so many high tech units, especially when the reemergence occurs in a province that can't even produce such units.
    Indeed. I enjoy reemergences, but it would be nice if their armies were a tad more realistic. I could believe a reemgergence army that had couple units of Chivalric Knights backed up by a couple units of Feudal Knights--but only if it formed the core of an army that was made up of mostly low- & medium-grade troops (spearman, archers, FMAA, Mounted Seargents, etc.). Armies that suddenly appear with thousands of CK's, Arbs, and CS tend to defy my ability to suspend disbelief.
    "MTW is not a game, it's a way of life." -- drone

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