I'm sure this question has been answered, but I've devoted 30 minutes to searching for the answer, and cannot find it. What text file do I need to open up to edit how much money mines give per turn?
Thanks.
I'm sure this question has been answered, but I've devoted 30 minutes to searching for the answer, and cannot find it. What text file do I need to open up to edit how much money mines give per turn?
Thanks.
"It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane
http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s
Think its this in export_desc_buildings.txt
Its not immediately obvious as the mine_resource is multiplied by 50 so in vanilla first mine gives 4 x 50 = 200 and second 7 x 50 = 350. don't know if multiplier is set anywhere else but changing that figure should change by =+/- 50 per turn. (Oh and there is a funny, that if you have both gold and silver in a region I think you get 2x income from one mine)building hinterland_mines
{
levels mines mines+1
{
mines requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and resource silver or resource gold
{
capability
{
mine_resource 4
}
construction 2
cost 2000
settlement_min town
upgrades
{
mines+1
}
}
mines+1 requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and resource silver or resource gold
{
capability
{
mine_resource 7
}....etc
Not used mods before? Looking for something small and fun?!Download the:
U may wish to use a Hadrian building editor.
It works like wonders for me.
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