Question: how do I boost trade to create a bustling economy without expanding farm? I notice that farm value is hard-coded to increase population as well and this I don't want to happen.
Just to add something to the already good suggestions...
1) Taxable income bonus is good for this if all you want is something simple as, despite what it says on the building card, it doesn't increase tax income by a percentage it gives a fixed amount per point (may vary with difficulty level a bit IIRC). Something like 25 income per point of bonus (roughly.)
The rtr code has it for the start capital of a few factions:
taxable_income_bonus bonus 40 requires factions { armenia, } and hidden_resource home_armenia
2) Sea trade is vastly more lucrative the shorter the distance is between the ports. So if this region has a port you could make a little island off the coast and give your region something valuable like marble.
3) Another thing i'm doing is having farms but removing the "farming_level 1" capability and making it something else (e.g tax and trade)
4) Also if you want to prevent a region's population growing you can have a negative population growth capability. It won't make the pop decrease but it will swallow up any pop growth bonuses e.g
Code:
population_growth_bonus bonus -10
What you say above is true, but actually you don't need to put the resources into descr_regions (it's redundant). Just list them in descr_strat with the correct coordinates, and all is working proper.
Ty. Good to know.
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