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  1. #1
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Was messing around and...

    I saved my game and then did process_cq many times in a bunch of settlements. At first it was to see what was recruitable, if anything, in some places.

    First off, in many places there is nothing available to recruit with the first level native MIC, but then some stuff on the second and third tier. This is deceptive (that there is going to be nothing, ever), but that doesn't matter. What does is that the AI won't build the first tier if it is useless to them, and thus none of the the others later.

    Second: As Romani there is nothing to recruit from any of the captured Karthaginian islands, at any tier. Including Baleric Slingers. Will there be something in the future or did the Romans never recruit local troops on the islands?

    Also: I built all the buildings available in Roma (large_city), then added population and built the Imperial Palace. No new buildings were available for construction. I had only one level of smith (I understand there is a dislike of weapon upgrades, so I wasn't suprised), three levels of health (no more "water supply"?), two levels of arenas (3 counting game field), two levels of library, etc... , but the thing that suprised me the most was that I only had three levels of market. There is no large forums or "curia"?

    Semi-unrelated question: What is the advantage of Latifundias, other than triggering the second reforms? They have population growth and negitive happiness, the two things I avoid the most.
    Last edited by MarcusAureliusAntoninus; 12-14-2006 at 11:00.


  2. #2

    Post Re: Twas messing around and...

    EB does not work on a "size of settlement gets beter buildings" system. You can build top level buildings in small towns if you want to.

    The latfundia increases income from farming (I think).

  3. #3
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Twas messing around and...

    Quote Originally Posted by Avlvs Libvrnivs Britannicvs Maximvs
    EB does not work on a "size of settlement gets beter buildings" system. You can build top level buildings in small towns if you want to.
    I'm all for that, though I seems that entertainment and markets should only evolve with city size. (And they do, they just stop at city.)


  4. #4

    Default Re: Twas messing around and...

    Good catch. The 4th level has a "and not" when it should be "and". A result from our changes when the govts were different complexes instead of different levels within one complex.

    Let us know if you see any further problems if you do that again.

  5. #5
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Twas messing around and...

    Oh yeah. I looked at the EDB and that is why I couldn't upgrade my arenas either, they required the great_forum.

    I'll probably do that again when I conquer a new region (building a new legion to invade Epirus).

    What of units in "dry" regoins? Shouldn't there at least be a placeholder for each faction in each province? (I understand that the recruitment system is alot of work and things are unavoidably overlooked.)


  6. #6

    Default Re: Twas messing around and...

    What does is that the AI won't build the first tier if it is useless to them, and thus none of the the others later.
    Surprisingly, the AI does build useless buildings (at least sometimes). In my personal mod I moved all the units recruitment to the barracks so the stables and missiles buildings gave no benefit at all. I haven't removed the actual buildings yet and in my testing games the AI cities are full of practice fields and stables.

    (Vanilla) Stables and practice fields may be a special case in the hard coding or maybe they just build *something* when they have nothing else to build and spare cash. There's a bad vanilla trait a governor can get if there is something to build and available cash but they don't build - so it seems possible the AI is programmed to always build when it can.

    On the other hand my personal mod has far fewer buildings so the AI gets to the point where it has built everything useful sooner. So maybe in EB's case, if the AI builds the first tier *last* this could mean they get to the second tier much later than it would if the first-tier had units.
    It's not a map.

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