If you do so, make sure it is in the following format:
Note the comma, which is vital even if it's the last one in the line.Code:seleucid,
Cool. I already added seleucid, to the entries. Though I was unsure if I was cheating (maybe Rome wasn't suppost to get good ports?), good to hear it's not. Btw, there are what seem to be temperary faction lists (for future complexity?) for all simple ports, they lack "seleucid," too.
Auxiliary? I love Rome!![]()
o.k first of all I's like to thank all of the EB team members for their great work
reading this thread and playing as the romans myself I'd like to fix the issues reported here
I suppose that by EDB you mean the file export_descr_buildings.txt in the /EC/Data folder
I have two (maybe dumb) questions regarding theses issues
why do I have to add the line seleucid in order to get these buildings accessible for the romans?
I found the cavalry_barracks entry and there is indeed a not modifier but before removing it I'd like to know what it is logic there, as I noticed that there is a more not modifier for circus_maximus while it is missing for hippodrome.
cavalry_barracks requires factions { seleucid, } and not building_present_min_level government gov3
I understand it this way:
if I remove the not modifier, the requirement for this building would be level 3 gov building
but it this not contradictory to the line for next level building which says
hippodrome requires factions { seleucid, } and building_present_min_level government gov2 and not hidden_resource not_here
the next level equestrian building would require a lower level gov building than its lower level?
sorry if I have misunderstood the logic implemeted there
thanks again for your mod and support
The "not" should indeed be removed. We want the 'cavalry_barracks' available in more places, so the min level is just a gov3, but the next level - hippodrome - we want it restricted more to "roman" lands, so we require the type2 gov or higher. Lots of our buildings progress this way - the best ones are only available in your homelands with the best governments. It's another reason why we suggest type4's are best for already built up cities, as you can't build some of the best stuff in a type4 province.
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