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  1. #1

    Default Re: No units

    I didn't say I can't recruit nothing, but I have can't recruit my faction units. Whitch shoud be posible whit 2. goverment type, and faction MIC's

  2. #2
    Sovereign Oppressor Member TIE Fighter Shooter Champion, Turkey Shoot Champion, Juggler Champion Kralizec's Avatar
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    Default Re: No units

    No, it shoudn't. If you mean units like Pezhetairoi and Peltastai, those were always drawn from Hellenistic populations.
    I'm not sure where Arpi is (southern Italy I guess, if LorDBulA meant samnites), but you can't recruit Pezhetairoi and Peltastai in Patavium for example, despite the fact that you can build a level 2 government there, because the inhabitants are Celtic.

    The availability of a type II government only indicates that your faction would historically have been able to expand here and keep a tight grip on the province.

  3. #3

    Default Re: No units

    The MIC descriptions need to be made more clear as to what units can be recuited and when
    Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin

  4. #4

    Default Re: No units

    Agree whit mcantu, or an guid, should be created.

    I think units like Akontistai, Sphendonetai, Taxeis Hoplitai or Toxotai, should by recrutaibel eaven in farer parts, because, i dont think there were any diference betwean a poor greek or a poor nongreek citizen. I mean cheep units, which were created from the botom class.
    Im not an expert in this, so i might be wrong, its my opinion.
    And I think that the 2. goverment should be available in provinces, where the fraction could export it's culture.
    Last edited by Ower; 12-15-2006 at 17:01.

  5. #5
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: No units

    Quote Originally Posted by mcantu
    The MIC descriptions need to be made more clear as to what units can be recuited and when
    It is impossible to list all possible recruitment areas in the MIC description. As it should say in the MIC description right now in the STRATEGY section or below, if you right click on a MIC before building it and see no available units, it is probably not worth your time building it. This is about the only advice we can provide at this stage in the game until we can get some more units spread around. We still have more than 150 units planned for the game, so it'll happen - just not immediately.

  6. #6
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: No units

    Quote Originally Posted by blacksnail
    ...if you right click on a MIC before building it and see no available units, it is probably not worth your time building it...
    The problem is that some places have things on the second tier, but not the first, so you are never sure is something will be available.

    Quote Originally Posted by Ower
    Agree whit mcantu, or an guid, should be created...
    In this thread: https://forums.totalwar.org/vb/showthread.php?t=75090 (scroll down to the map picture), they say they will release a semi-guide to recruitment quantity for each faction.


  7. #7
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: No units

    Quote Originally Posted by MarcusAureliusAntoninus
    The problem is that some places have things on the second tier, but not the first, so you are never sure is something will be available.
    Correct, that's a known problem. For 0.82 it is my goal to ensure this does not happen - if you can build a MIC, there will be troops in it.

  8. #8

    Default Re: No units

    Quote Originally Posted by blacksnail
    Correct, that's a known problem. For 0.82 it is my goal to ensure this does not happen - if you can build a MIC, there will be troops in it.
    Now thats, good to hear

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