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Thread: dismounted boyar sons, dismounted druzinha

  1. #1

    Default dismounted boyar sons, dismounted druzinha

    both units seem to be exactly the same and i think this kind of overlap is very boring. (it is more forgivable when one unit is milita the other proffessional)

    ive had a go at converting the dismounted boyar sons into a javelin throwing heavy infantry _ so that they are a truer equevelent of their mounted counterparts (along with dismounted polish nobles):

    https://forums.totalwar.org/vb/showt...85#post1344985

    im intersted in any other suggestion for what to do with them. I dont think minor changes would really be sufficient - eg you could change the reduce the armour and icrease atack values for one of them but i think the differnce would be barely noticable. tactically speaking they are both going to be hard heavy infantry units.

    ive no idea if it is at all historically acurate, but making them a missile + melee troop adds a bit more variety.

    an alternative would be to perhaps make the dismounted druzinha swordsmen? maybe use the model from one of the danish units???

    I welcome any suggestions - im more intersted in improving gameplay than historical accuracy.

  2. #2

    Default Re: dismounted boyar sons, dismounted druzinha

    63 views and no replies- im looking for your opinions here guys!

  3. #3
    Στωικισμός Member Bijo's Avatar
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    Default Re: dismounted boyar sons, dismounted druzinha

    It sounds great! Both missile and melee on foot :) Yeah, then at least it makes a difference. Makes me think of those Roman legions throwing a javelin before they charge. It should nicely thin out the opposing heavy infantry if encountered.
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  4. #4

    Default Re: dismounted boyar sons, dismounted druzinha

    Another option is making one of them into a dismounted feudal knight type of unit, a swordsman with staying power. It'll complement an AP-axe unit well.

  5. #5
    Join the ICLADOLLABOJADALLA! Member IrishArmenian's Avatar
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    Default Re: dismounted boyar sons, dismounted druzinha

    I would have Boyar sons throw javelins and raise the price.

    "Half of your brain is that of a ten year old and the other half is that of a ten year old that chainsmokes and drinks his liver dead!" --Hagop Beegan

  6. #6

    Default Re: dismounted boyar sons, dismounted druzinha

    I was interested in your javilin throwing mod, but i didn't like the idea of the animation looking weird, so here's what I did...

    since the Druzhina are described as being bodyguards and the flavor of them is a kinda primal, vicious, out-dated warrior... I simply cut their unit size in half and gave them 2hp... that gives them a unique niche, a bodyguard unit you can recruit, but of course they lack numbers, so it's balanced - then you don't have to make any changes to animations, models or even text descriptions....

    iunno, i like it
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  7. #7

    Default Re: dismounted boyar sons, dismounted druzinha

    Quote Originally Posted by SMZ
    I was interested in your javilin throwing mod, but i didn't like the idea of the animation looking weird, so here's what I did...

    since the Druzhina are described as being bodyguards and the flavor of them is a kinda primal, vicious, out-dated warrior... I simply cut their unit size in half and gave them 2hp... that gives them a unique niche, a bodyguard unit you can recruit, but of course they lack numbers, so it's balanced - then you don't have to make any changes to animations, models or even text descriptions....

    iunno, i like it
    thats a nice idea, why dont you post the changes so people can implement it if they like.

    I beleive that it would be possible to the unit model of the dismounted polish nobles for the dismounted druzinha, which would solve the throwing issue

  8. #8

    Default Re: dismounted boyar sons, dismounted druzinha

    yeah, i thought about that too - but I wanted them to have the axes as their backup weapon

    here's the small change I made: (simply copy/paste it over the current Druzhina & Dismounted Druzhina blocks inside the export_descr_unit.txt file if you wish to use a druzhina reminescent of berserkers)

    Code:
    type             Druzhina
    dictionary       Druzhina      ; Druzhina
    category         cavalry
    class            heavy
    voice_type       Heavy
    banner faction   main_cavalry
    banner holy      crusade_cavalry
    soldier          Druzhina, 16, 0, 1
    mount            heavy horse
    mount_effect     elephant -4, camel -4
    attributes       sea_faring, hide_forest, can_withdraw, can_formed_charge
    formation        2, 4.4, 3, 6, 3, square, wedge
    stat_health      2, 0
    stat_pri         11, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex      0, 0, 0
    stat_pri_attr    no
    stat_sec         11, 4, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1
    ;stat_sec_ex      0, 0, 0
    stat_sec_attr    ap
    stat_pri_armour  7, 8, 0, metal
    ;stat_armour_ex   5, 7, 0, 0, 6, 4, 4, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        4
    stat_ground      0, -2, -4, 0
    stat_mental      9, normal, trained
    stat_charge_dist 25
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 690, 210, 120, 95, 690, 4, 170
    armour_ug_levels 2, 3
    armour_ug_models Druzhina, Druzhina_ug1
    ownership        russia
    era 0            russia
    era 1            russia
    ;unit_info        11, 0, 15
    Code:
    type             Dismounted Druchima
    dictionary       Dismounted_Druchima      ; Dismounted Druzhina
    category         infantry
    class            heavy
    voice_type       Heavy
    banner faction   main_infantry
    banner holy      crusade
    soldier          Dismounted_Druchima, 24, 0, 1
    attributes       sea_faring, hide_forest, hardy, can_withdraw
    formation        1.2, 1.2, 2.4, 2.4, 4, square
    stat_health      2, 0
    stat_pri         11, 3, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.2
    ;stat_pri_ex      0, 0, 0
    stat_pri_attr    ap
    stat_sec         0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex      0, 0, 0
    stat_sec_attr    no
    stat_pri_armour  8, 7, 0, metal
    ;stat_armour_ex   5, 7, 0, 0, 4, 6, 6, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        4
    stat_ground      1, -2, 3, 2
    stat_mental      9, normal, trained
    stat_charge_dist 15
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 690, 150, 90, 70, 690, 4, 170
    armour_ug_levels 2, 3
    armour_ug_models Dismounted_Druchima, Dismounted_Druchima_ug1
    ownership        russia
    era 0            russia
    era 1            russia
    ;unit_info        11, 0, 15
    Drink water.

  9. #9
    Member Member Musashi's Avatar
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    Default Re: dismounted boyar sons, dismounted druzinha

    When they release model editing tools, I'm totally making DBS into proper javelin chuckers.
    Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain.
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  10. #10
    drugi Rudolf Maister Member zstajerski's Avatar
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    Default Re: dismounted boyar sons, dismounted druzinha

    What russia needs is a unit with more than 20 defence....

    I think that without uzpgraes the highest defensive stat for infantry is 16 :( that sux

  11. #11
    has a Senior Member HoreTore's Avatar
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    Default Re: dismounted boyar sons, dismounted druzinha

    Hmmm...

    What about a smaller change?

    Simply raise the defense of one unit to 18-20 while lowering their attack to 9 or so, while raising the attack of the other to 15-16 and reducing their defense a couple of points, for example?
    Still maintain that crying on the pitch should warrant a 3 match ban

  12. #12
    Member Member Musashi's Avatar
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    Default Re: dismounted boyar sons, dismounted druzinha

    I'd rather have javelin throwers :D
    Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain.
    -The Maestro Sartori, Imajica by Clive Barker

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