Are there invisible boundries completely surrounding the Sahara town? I've had a spy scouting the Sahara for awhile, and so far have been unable to locate a route to the town.
Are there invisible boundries completely surrounding the Sahara town? I've had a spy scouting the Sahara for awhile, and so far have been unable to locate a route to the town.
"History is philosophy teaching by example"~ Thucydides
I´ve always argued for the "unpassable terrain idea since it´s really realistic and I can´t understand why players are against it. Let me make an example:
Egypt: In the ancient era Egypt was really accessable only from three main directions and all easily defendable and was so by huge fortifications: 1. In the east, following the coast and swing south following the Nile basin. 2. From the west same thing. 3. From the south also following the river. Sure you could also enter Egypt from the oasises west of the Nile and through the wadi´s from the Red Sea - but NOT with an army! Hell, Pharaoh´s soldiers even feared crossing the Sinai desert according to records.
It´s the same thing with heights. In EB you can "almost" take your armies to the "top of the world" - bah! It should be like in the original game where you can´t go high up on the mountainsides. Besides Hannibal´s feat of marching over the Alps and some parts of Alexanders quest in the east taking an army high up in the mountains were unthinkable. Remember, Hannibal lost some 50% of his forces and Alex suffered heavy losses too.
But we can't make you lose troops by crossing those areas though. If we could we would have lots of fun with it.
I know TA. That´s why IMHO the map needs to be realisticly modified.Originally Posted by Teleklos Archelaou
But is it modified in version 0.8 so you can't conquer the Sahara? I've yet to find a path with my spies, but am I just missing something, or is there no route to find in the first place?
"History is philosophy teaching by example"~ Thucydides
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"History is philosophy teaching by example"~ Thucydides
Did the fort+siege idea ever get tested? Or was it deemed implausible due to ability to apply affects in a single turn / way too heavy for most processors to handle.
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