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Thread: The Timescale Issue. Anyone got a Definate answer?

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    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: The Timescale Issue. Anyone got a Definate answer?

    Quote Originally Posted by Quickening
    So... it totally imbalances the game basically.
    Not really, you have more cash available but so do the AI factions. The AI factions use this to build even more troops (as it can't build up the provinces any faster than iit already does) so you have to as well and thus the excess cash gets burned up with the nice side effect that there larger armies wondering around.

    Altering the build time for buildings is optional (as is all modding of course) and I am still trying to work out the over all effect of that. But one thing that really helps setting the timescale to 0.5 is lowering the farming output of provinces (as in Wonderlands SloMod) because, as I said before, the only thing that really gets out of hand is the population growth. The changes to squalor means that you can still control your huge cities with reasonable garrisons and keeping an eye on religion. But you end up spending a lot of time and effort upgrading the settlements rather than constructing buildings within the settlements...
    Last edited by Bob the Insane; 12-13-2006 at 19:27.

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