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Thread: The Timescale Issue. Anyone got a Definate answer?

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  1. #1

    Default Re: The Timescale Issue. Anyone got a Definate answer?

    Again, I wouldn't let my experience hold you back. It might be some sort of in game issue that caused the Mongols to never show up in my campaign, but nobody seems to know what went wrong. I blame it on the time scale, it's the only game-affecting option I changed, but it could be anything. I just like blaming the first disparity because it makes me feel better about myself.

    Gunpowder was discovered and such, so it didn't throw off all my world events. Now I'm just waiting to see if the New World is going to be broken too, but it's only 1310 so I still have to wait a century.

    On a side note, does anyone know if important events happen after you've won the campaign? For example, I currently hold 44 provinces. If I conquer one more, I reach 45 and meet my campaign objective, winning the game. If I do this, will all the game events, like the world is round, stop happening?
    Last edited by IPoseTheQuestionYouReturnTheAnswer; 12-12-2006 at 23:53.

  2. #2
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: The Timescale Issue. Anyone got a Definate answer?

    In my first game at 0.5 all seemed to work fine pretty much... I had almost won by 200 turns (not being all that agressive either) which is only 100 years on 1180...

    I can see why they thought 225 was a balanced campaign length...

    he only issue really was the relatively fast population growth (most of my settlemetns are of the huge variety by 1180..).

    I am working on a little mod where I increase the build times for buildings by x4 (units are unchanged) and divided farming out put of regions also by a factor of four. I am on my first play though to see how it all goes...

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