Backstory. In my Carthage Campaign I had several faction leaders with anti-Barcid trait, and this got me wondering, role-playing wise why I should be sending my generals to fight in Italy instead of say securing the N. Aftrican coast when the leader's don't approve of these moves?
So a question to EB, Is it possible to have as a Victory Condition that your leader is required to have a certain trait? What I'm thinking of doing is having a trait called Leader's Dream (which details specific settlements he wants to conquer). There may be multiple versions of Leader's Dream (and variants) based on current conditions; which factions are currently at war, personal dislike of certain cultures, historically impotant cities, or barcid/anti-barcid. Only when this trait is fulfilled will the leader receive the trait Leader's Dream Accomplished. I want it to be a Victory Condition that Leader's Dream be Accomplished in order to win.
So feedback, is this even feasible? It would be a nice touch making every campaign unique, and I realize in this EB mod there would be no way to use the help button to show which cities must be conquered.
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