Take a look at this: https://forums.totalwar.org/vb/showt...g+for+beginers
There is also intermediate guide but this one has all the references You will need.
Good luck.
Take a look at this: https://forums.totalwar.org/vb/showt...g+for+beginers
There is also intermediate guide but this one has all the references You will need.
Good luck.
I like your idea, Sir Edward. Changing the ambitions of your people/leader would make for much more varied campaigns. For example, my Pahlav campaign is currently proceeding on the basis that we wish to establish an empire centred on Pella, and raid Britain. But it'd be so much cooler if my leader had an actual trait, perhaps with some kind of reward for success.
Good luck with your assessments, and let me know when you get back to work on this stuff. I'd be interested to help if I can.
But what happens when a faction leader dies and another comes to power with different traits (like a Barcid succeeding an anti-Barcid) even if the victory conditions can be changed on the fly through the script and triggers would it really work?
Originally Posted by Redmeth
Maybe I'm not understanding your question Redmeth, but the way I imagine this trait at the moment is that there will be a core group of provicences that a faction will be required to get no matter what. On top of that, there should be certain conditions that the faction leader wants achieved before victory can be claimed in his mind. The condition could have nothing to do with conquering land or destroying faction, maybe he's a trader and wants a huge treasury and a huge market present, maybe he's very religious and demands the largest temple be built for his patron deity, maybe he's a patron of the arts and want to have gaming fields and theaters in all settlements. The conditions should reflect the personality of the current leader. If a leader dies before his dream is fulfilled it becomes null, and only the current leaders dream is considered.
1.0 completed:
-Baktria
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