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Thread: Not only the cannon towers, but ballista towers are broken too!

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  1. #1

    Default Re: cannon towers do work

    I blasted 4 mongol armies to bits in a sallying battle after they sieged my settlement .. then my machine ground to a holt.

    Some have said you need troops near towers for them to work, sounds reasonable. (you see the flag on top of tower when you're near)

    R
    Rorarii


    Camillus, Savior of Rome.


  2. #2

    Default Re: cannon towers do work

    Towers just dont fire some times even when manning the walls. Ive actually got a citadel in the middle east and every single seige the towers never fire im coming close to demolishing them and rebuilding to see if that kick starts them into working. Its not like im going to miss them they never fire anyway.

  3. #3
    Member Member JFC's Avatar
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    Aug 2006
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    Default Re: Not only the cannon towers, but ballista towers are broken too!

    @Handel

    I've had this issue a couple of times now. I find it more frustrating with the arrow kill rates which have been discussed:

    Spoiler Alert, click show to read: 
    My issues are also the rate of fire and the power of the arrows which should have the BODKIN Armour piercing heads. I had 4 units of retinue Longbowmen letting loose at about 40 Kyote Priests.
    That's 480 top notch Arrows being fired at 40 padded americans armed only with 2x4s with a bit of sharpened gravel stuck in the sides.
    That's basically 12 arrows per man.
    You should expect first shot, even with arrows falling short/going too far/missing, to be goodbye fellas right? We ALL know it should have. Wrong. It took a good 7 shots to whittle them down.
    That's 3360 Arrows.
    84 Prime Enlgish Arrows for each of those yodelling Wolf-men.
    Something that should have taken less than a minute. Which we ALL know didn't.


    And the towers from the threads are bugged. I think many feel your pain!
    I wonder if Lusted could Mod some custard pies for the Longbows and Crossbows?

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