Did you try right-clicking on the agents tab in the campaign main screen? Or are you talking about a seperate list for each type of agent?Originally Posted by Sarmatian
Did you try right-clicking on the agents tab in the campaign main screen? Or are you talking about a seperate list for each type of agent?Originally Posted by Sarmatian
"Distracting a politician from governing is like distracting a bear from eating your baby." - PJ O'Rourke
Two points.
1. The agents list is not user friendly. First, it displays too few agents. Second, it runs right up to the top of the list when you select one.
2. Siege engines would ideally (i) not count toward the unit limit for stacks and (ii) not generally be usable except in sieges until gunpowder is invented. Until this is done, a workaround is to make them sufficiently expensive that the AI won't overdo them.
I find the use of catapults as early battle artillery particularly irksome, principally due to their high rate of fire. Attacking a battery of catapults last week with my mounted sergeants felt like the charge of the light brigade, especially with the flaming ammunition.
I agree. This second point is the most irritating - you have to search for where you left off on the list, everytime you use it...Originally Posted by Beefeater
"Distracting a politician from governing is like distracting a bear from eating your baby." - PJ O'Rourke
I am baffled with the AI seige gear issue...seems a bit daft really. And the crossbowmen most of an AI army thing too....
I dont mind ballistas etc..as they have some use..but trebs are not meant for killing men...they are for bashing walls down!
I too have had some great battles..right down to the wire...just you have to bite your tongue a bit with the passive AI and other unit issues...
I just hope it all gets fixed and balanced properly.
Agent list: what I miss from RTW is the "progress bar" that made clear if that character's movement/turn has been already spent.
Heretics/witches on campaign map: minor nuisance, as they can be eliminated without effort by a fresh priest. But if it would be much more difficult to fry them, it would become, IMHO, a major nuisance.
Arty on battlefield: AI always uses their machines against me, with somewhat surprising accuracy. I really get worried when AI catapults target my general...
Arty in sieges: I don't get the time to eliminate them with a counter-charge. Soon after siege machines start firing, the walls collapse, before units that sally out can redeploy and attack.
Missiles against artillery: found it pretty ineffective, AI artillery seems to have discovered a kind of invisible Star Trek shield and wrap it's machines in it. I need Klingonian phasers against, still looking after those.
"Whose motorcycle is this?", "It's a chopper, baby.", "Whose chopper is this?", "Zed's.", "Who's Zed?", "Zed's dead baby. Zed's dead." - Butch and Fabienne ride off into the sunset in Pulp Fiction.
There no problem when you've got a little empire and its early game late game though its a different matter. I own the UK, France, most of Germany, Itialy, Spain, Portuagal, North africa and the Holy lands. And its a pain in the arse having to go over the whole map every single turn looking for heratics and then theres the added problem of the heratics all having a piety of 8 minimum.Originally Posted by Vlad Tzepes
I must be playing a different game from most of you. I'm around my 100th turn and I've seen maybe 4-5 Heretics and 1 (one!) With in the whole game. I burned two Heretics the others were dealt with by other peoples Bishops/Priests.
Also Inquisitors have not yet been bad for me. Only one general was ever tried and killed. The only thing that bothers me about them, that I always thought the pope would send them in as punishment if don't fulfill one of his missions. But they just appear out of thin air and stay forever! Well until they've died of old age. Other than that I have yet to fear the almighty Inquisition burning my faction leaders and heirs.
I agree on the agent list thing and the Artillery over-usage though.
Battle sounded nice too!
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule.
—chant from a children's game heard in Great Aravalon, the Fourth Age
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