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  1. #1
    Member Member Re Berengario I's Avatar
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    Default Anno Domini

    I'm working on a new mod with some different flavors (not for all tastes) which sincerely need your active discussion about them.

    These will be the main differences with Vanilla:

    Timeframe

    1080-1580 with 2 turns for year. The growth of the settlements is already been worked out in the settlement xml file. The movement of land military units has been halved and together with the bigger map will avoid blitzkriegs (no Guderian and Rommel in middle-age... you know ). Movement of most agents and ships have been increased. Cost and construction time of all buildings have been multiplied by 4. Starting development of cities will be historically correct (so yes Constantinople will have Saint Sofia from the start).

    Regions and Map

    I'm near to complete the complete rewriting of all regions. They'll be about the max of 200, historically correct for the date of campaign start (1080) and with their names in the language of the owners (possibly). The map will be a reworking of Spurius' one (big thanks to him). Rebel regions will be noticeably stronger, if the Byzs want to conquer Bulgaria back they have to sweat like Basil II did (it's hard to be the Basileus).

    Factions

    There will be no countries (no sense in middle age, there was no concept of country in modern sense) but instead dinasties that will battle over the map, acquiring regions and titles linked with them.

    Basically if the Plantagenets will kick the Capetians' ass they will become kings of England AND France, as they became kings of Scotland, Eire and Waled in reality... you see historically correct and gameplay solid.

    So no more silly Denmark become the ruler of the world, it will be the dinasty who ruled Denmark which will get the titles he will conquer grabbing regions from others. Another example, the HRE will have the Welfs and Waiblings battle over the emperor crown.

    Titles

    There will be kingdom titles, which could be acquired just by the faction leader, and regional titles (count, duke, sheik, etc) which will be given to generals once they'll garrison a settlement for some minimum turns. They will be transmitted to the son (maybe giving the son a trait... title_heir if the father has the ancillary title, removing the trait if the father would not have the ancillary title anymore). Have to test how could the AI behave, but I think I will sort it out.

    Titles will be removed once the faction won't possess the region at the end of the turn.

    All in all it will be a shitload of scripting and triggering as for every turn it will have to test the property of every region for every faction.

    Victory Conditions

    This is the hardest of all to work out as the AI is not very reliable about it and don't know exactly how to link the it to the titles but probably I will give as victory conditions the possess of some capital regions (which grant the royal titles). Anyway I will think about it a bit better.

    AI

    AI will be improved but is still in a testing phase until I could mod all the new factions into as it's extremely reactive to who the neighbours are and which victory conditions they share with us.

    New Units and Buildings

    Without the unpacker no work done here but units will be recruited possibily on a regional basis more than on a faction basis (so if Egypt will conquer Welsh it could recruit welsh longbows).
    Generals could be recruited by all the faction who will still possess one capitol region so to avoid (hopefully) the unhistorical adoptions as there no way to mod it out completely, but you will have presented 99 years generals who'll die the year later, so it's better for your factions to have fertile sons.
    I'm also curios if you can inherit other factions by one of your princesses marriage (as it did happen historically).
    The most prominent buildings will be included into the hard coded limits (so if Capetians will posses Paris region they could build Notre Dame for example).

    Ok, this is my "vaste programme" and can't wait to have the unpacker in my hands but I would be really glad to hear your opinions and criticisms about itl. Thanks to anyone patient enough to read it all .
    Last edited by Re Berengario I; 12-14-2006 at 01:13.

  2. #2
    Member Member Re Berengario I's Avatar
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    Default Re: Anno Domini

    Ok, just to keep you all interested in here's some screenshots of the new game map (I'm using 174 province slots right now, so there's some space for further detailing).



    Ireland and Wales (no more easy 2 province conquering)




    England






    Northern Italy (I already changed the Venice name, it slipped through )

  3. #3
    Member Member Malachus's Avatar
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    Default Re: Anno Domini

    I downloaded the version of your map at twcenter.net and I gotta say it is totally kickarse.

    However, I'm a little curious as to why you included a land bridge between the Italian peninsula near Bari connecting to the Greek peninsula. Is this to foster Sicilian AI expansion? I can understand the land links elsewhere since they're all rather short, but this one is much longer than the rest of them.

    Anyway, keep up the good work.

  4. #4
    Member Member Re Berengario I's Avatar
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    Default Re: Anno Domini

    I did it to force Sicilians to invade Durazzo as historically happened. Now with AI finally using naval invasions I will delete most of those long landbridges.

  5. #5

    Default Re : Anno Domini

    It's impossible for me to install your mod
    Could you explain me please !!!
    (i'm french and my english is very poor !)

  6. #6
    Member Member Re Berengario I's Avatar
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    Default Re: Anno Domini

    I've released the first "light version" of my mod, that can be found at Twcenter, but I suggest you to wait for a couple of days when a new version will be out with some bug fixes and some more polishness around (especially about resources and agricoltural incomes).

    The installation, considering this is still very WIP, consists in unpacking the rar file in your MTW2 directory. You'll then have a "/AD" directory under the MTW2 one and you'll have to configure the game to use it with the different methods explained in a lot fo threads here at the Org and at Twcenter (I personally use a window shortcut).

  7. #7

    Default Re: Anno Domini

    Re Berengario I, have you been checking the posts/replies at TWC during the "crisis" with regards to your mod?

  8. #8
    Member Member Re Berengario I's Avatar
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    Default Re: Anno Domini

    I read it but still the fact of being able of built watchtowers or not is linked to the type of terrain like in vanilla. You can't built watchtowers in desert for example, at least I never was able of.

  9. #9

    Default AW: Anno Domini

    hallo liebe freunde,

    ihr fragt mich, warum ich nicht mehr schreibe. nun, ich kann nicht genügend englisch. es wäre schön, wenn das hier mehr in deutsch geschrieben würde. ich habe voller hoffnung, den "anno domini mod" installiert mit hilfe meines schwiegersohns installiert, aber jedesmal hat mein pc merkwürdige töne von sich gegeben.
    ich, aber nicht nur ich, sondern viele viele freunde auch, warten sehnsüchtig und voller hoffnung auf einen mtw realismusmod, da das spiel so wie der hersteller es auf den markt gebracht hat, sehr schlecht, unhistorisch und leider deutschfeindlich (HRR) ist!
    also, daß ich nicht mehr schreibe, liegt nur daran, daß ich nicht genügend englisch kann und meine tochter, die bisher meine schreiben übersetzt hat z.zt. keine lust hat ihrem armen vater zu helfen.

    alles liebe,
    Grimmnir.
    p.s. ich finde euer forum sehr gut!!!

  10. #10
    Member Member Re Berengario I's Avatar
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    Default Re: AW: Anno Domini

    Ich kann ein bissen deutsch versthen und schreiben, aber das ist ein englisch forum und... it's better to write in english to let everyone able to read (and moderate). :)

  11. #11

    Default Re: Anno Domini

    I wasn't referring to anything specific, but only checking for the need to repost any beta findings here really. Would you like further beta updates here or at TWC?

    On the subject of watchtowers, it seems related to the entire territory and not the specific underlying terrain where you want to build it. Plus given that I built 63 (as I recall) watchtowers in my first 7 territories (Alexandria, Cairo, Dongola, Jedda, al-Kafuh, Amman, and Asqalan), I was clearly building them in desert areas.

  12. #12

    Default Re: Anno Domini

    Hi,
    I've just downloaded and run the mod but it seems to me this is the same as regular MTW2 I'm not getting any of the new maps etc....I'm a bit of a novice to this kinda thing so any help would be most welcome

    Gil

  13. #13
    Member Member Re Berengario I's Avatar
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    Default Re: Anno Domini

    Quote Originally Posted by gillock
    Hi,
    I've just downloaded and run the mod but it seems to me this is the same as regular MTW2 I'm not getting any of the new maps etc....I'm a bit of a novice to this kinda thing so any help would be most welcome

    Gil
    Do you start the game using the LaunchAnnoDomini batch file?

  14. #14

    Default Re: Anno Domini

    Yeah sorry.....just realised.
    Although once I get past the year 1090 it becomes unstable and I have problems with it crashing which is a shame cos it's a graet mod.

    Gil

  15. #15

    Default Re: Anno Domini

    Just want to say I positively love this mod. Among the best I've come across, conceptually and in practice. It makes creative use of features with limited usefulness (case in point: the advice system) to add depth, and in turn, immersion. The apparently aesthetic change of your role being that of a bloodline rather than the immortal "God of England" seems to lend more credibility to the campaign game. It is amazing what has been accomplished on this mod in so little time since M2's release.

    As advertised, when playing this, I feel like I'm running a kingdom, not just raising troops for the next fight. Positively brilliant.

    EVERY modder should download this if only to see what's possible, and how quickly it can be done.

  16. #16
    Member Member Re Berengario I's Avatar
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    Default Re: Anno Domini

    Thanks for the appreciative words mate.

    Every advice is always welcomed too!

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