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  1. #1

    Default Re: Anno Domini

    Re Berengario I, have you been checking the posts/replies at TWC during the "crisis" with regards to your mod?

  2. #2
    Member Member Re Berengario I's Avatar
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    Default Re: Anno Domini

    I read it but still the fact of being able of built watchtowers or not is linked to the type of terrain like in vanilla. You can't built watchtowers in desert for example, at least I never was able of.

  3. #3

    Default AW: Anno Domini

    hallo liebe freunde,

    ihr fragt mich, warum ich nicht mehr schreibe. nun, ich kann nicht genügend englisch. es wäre schön, wenn das hier mehr in deutsch geschrieben würde. ich habe voller hoffnung, den "anno domini mod" installiert mit hilfe meines schwiegersohns installiert, aber jedesmal hat mein pc merkwürdige töne von sich gegeben.
    ich, aber nicht nur ich, sondern viele viele freunde auch, warten sehnsüchtig und voller hoffnung auf einen mtw realismusmod, da das spiel so wie der hersteller es auf den markt gebracht hat, sehr schlecht, unhistorisch und leider deutschfeindlich (HRR) ist!
    also, daß ich nicht mehr schreibe, liegt nur daran, daß ich nicht genügend englisch kann und meine tochter, die bisher meine schreiben übersetzt hat z.zt. keine lust hat ihrem armen vater zu helfen.

    alles liebe,
    Grimmnir.
    p.s. ich finde euer forum sehr gut!!!

  4. #4
    Member Member Re Berengario I's Avatar
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    Default Re: AW: Anno Domini

    Ich kann ein bissen deutsch versthen und schreiben, aber das ist ein englisch forum und... it's better to write in english to let everyone able to read (and moderate). :)

  5. #5

    Default Re: Anno Domini

    I wasn't referring to anything specific, but only checking for the need to repost any beta findings here really. Would you like further beta updates here or at TWC?

    On the subject of watchtowers, it seems related to the entire territory and not the specific underlying terrain where you want to build it. Plus given that I built 63 (as I recall) watchtowers in my first 7 territories (Alexandria, Cairo, Dongola, Jedda, al-Kafuh, Amman, and Asqalan), I was clearly building them in desert areas.

  6. #6
    Member Member Re Berengario I's Avatar
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    Default Re: Anno Domini



    0.92 is public.

    Check here:
    https://forums.totalwar.org/vb/local....php?catid=135

    Use this thread for support and discussions as it is still in development even if the version is already fully playable.

    STEP BY STEP SAFE INSTALLATION HOW TO:

    1) Assume your MTW2 directory is called Medieval II Total War. You have this usually as default
    c:\Programs\Sega\Medieval II Total War
    If your directory is different just use its name as reference instead than the one above.
    Enter this directory with Explorer.

    2) You'll see different subdurectories in it, "data", "logs", "saves", etc... Select the one called "Data". Right click. Copy.

    3) In the same "Medieval II Total War" directory right click, create folder, rename it AD. You should now have a
    c:\Programs\Sega\Medieval II Total War\AD
    empty directory.

    4) Go into \Medieval II Total War\AD. Richt Click, Paste. Wait for some minutes as a freaking huge numbers of files need to be copied. Now you should have a
    c:\Programs\Sega\Medieval II Total War\AD\Data
    directory. If you don't restart from point 1) and buy "Windows XP for Dummies".

    5) Download the AD archive from the link in the first post of this thread. Open it. Select all (just to be sure) and select "Extract to" with as directory c:\Programs\Sega\Medieval II Total War (or the other directory were the game is). Probably the program will ask you if you want to overwrite existant files. Chose YES ALL.

    6) Go to \Medieval II Total War\AD\Data\Text and delete all the bin files

    7) Go to \Medieval II Total War\AD\Data\World\Maps\Base and delete map.rwm

    8) go to \Medieval II Total War\, select medieval2.preference.cfg, copy it, and paste it with the name AD.cfg

    9) right click on AD.cfg, uncheck the "read only" box, open the file with notepad and add the at its end the following lines:

    [features]

    mod = AD

    Save the file and exit. Reselect AD.cfg, right click on it, check back the "read only" box.

    10) Select the file medieval2.exe, right click, choose "Create Shortcut".

    11) Select the window shortcut you just made (it should be named "Copy of medieval2.exe"). Rename it AD. Right click it and choose Properties.
    On the first window there should be a field named Destination with in it "C:\Programs\Sega\Medieval II Total War \medieval2.exe" (or whatever your directory is). At the end of it add a space and @AD.cfg so that you will read
    "C:\Programs\Sega\Medieval II Total War \medieval2.exe" @AD.cfg
    Click OK.

    12) Double click on the AD window shortcut and enjoy the mod.
    Last edited by Re Berengario I; 01-20-2007 at 16:37.

  7. #7
    Member Member Re Berengario I's Avatar
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    Default Re: Anno Domini

    Quote Originally Posted by Treesmasha
    I wasn't referring to anything specific, but only checking for the need to repost any beta findings here really. Would you like further beta updates here or at TWC?

    On the subject of watchtowers, it seems related to the entire territory and not the specific underlying terrain where you want to build it. Plus given that I built 63 (as I recall) watchtowers in my first 7 territories (Alexandria, Cairo, Dongola, Jedda, al-Kafuh, Amman, and Asqalan), I was clearly building them in desert areas.
    Feedback can be posted here or at twcenter and it will be read by me.

    Still there's no option I'm aware of that hinders the building of watchtowers in some regions, I always supposed it could be linked to the terrain as you cannot build them of course on impassable terrains. It is something I'll look into but, sincerely, I don't put it into the top priority list.

  8. #8
    Member Member Taneda Santôka's Avatar
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    Default Re: Anno Domini

    I havent played, just checked the map, and noticed neither Smyrna nor Trebizonde have a harbour... Is it intentionnal? I gave it max pop and all buildings and no harbour is buildable.
    Damn the Byz have a big starting position, about my current empire in a 1200 LTC campaign. I'll try later.

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