Page 2 of 8 FirstFirst 123456 ... LastLast
Results 31 to 60 of 222

Thread: Anno Domini

  1. #31

    Default Re: Anno Domini

    well, here we are... Why don't you get a forum for AD?

  2. #32
    Member Member Re Berengario I's Avatar
    Join Date
    Nov 2003
    Location
    Italy
    Posts
    336

    Default Re: Anno Domini

    Well I think there's no need for now. Once the mod new version will be released to the public if the feedback will be overwhelming for a single thread I will ask a subforum.

  3. #33
    Member Member JaM's Avatar
    Join Date
    Jan 2007
    Location
    Slovakia
    Posts
    105

    Default Re: Anno Domini

    I asked on official forum about how armor upgrades are coded and they told me that armor upgrades just add +1 point to armor and there isnt any other system behind. So it looks that all EDU files needs to be rebalanced, to make units with the same armor type have same protection values.

  4. #34
    Member Member Re Berengario I's Avatar
    Join Date
    Nov 2003
    Location
    Italy
    Posts
    336

    Default Re: Anno Domini

    In the meanwhile the development of the 1.0 version is proceeding.

    That version will install OVER the vanilla game directory so you will need to backup the data\maps folder and use the " medieval2.exe --io.file_first" switch.

    We're still working on strategical gameplay, just to give you an idea of what is boiling down, here's the monastery of Monte Cassino (between Naples and Rome):



    Units will be looked into again, right now we're using Darth Vader tweaks togerther with other little modifications of some. They'll have a complete overhaul though when things will be settled down more (alas the bugs will be fixed).

  5. #35
    EB Member Member Kushan's Avatar
    Join Date
    May 2005
    Location
    WA State, USA
    Posts
    389

    Default Re: Anno Domini

    That version will install OVER the vanilla game directory so you will need to backup the data\maps folder and use the " medieval2.exe --io.file_first" switch.
    Would it work with the mod switch if it had to? I get a bit nervous when I have to install anything in the vanilla folder.

    Kushan
    EB Team Member

    Rise of Kings: v2.0 Beta 3 Now Available

  6. #36
    Member Member Re Berengario I's Avatar
    Join Date
    Nov 2003
    Location
    Italy
    Posts
    336

    Default Re: Anno Domini

    Quote Originally Posted by Kushan
    Would it work with the mod switch if it had to? I get a bit nervous when I have to install anything in the vanilla folder.

    Kushan
    Version 1.0 won't work with mod switch. Nothing we can do about it as it's CA design decision if we want to modify some files (some aren't read from a modswitch folder ), so cleanest approach is using a vanilla installation. Backup your files and savegames.

    Version 0.92b is using mod switch and it'll be the last one to use this method.

  7. #37

    Default Re: Anno Domini

    did you create that monastery thingy?

    Anyway... about .92b:

    Been playing with Byzantines... Got all of Asia-Minor and the Balkans... overextended myself and now Venice is no more and I have despicable rep... City growth is enormous... maybe you could put it down to decimals (0,3% instead of 3% per annum, for exemple)

    think I found a bug: My faction leader had 4 royal titles... (Out of some 7 I conquered). He dies, his son gets 4... but the Basieleus one, among others, doesn't show... So I have a few crappy ones and my king's stats are worse off than with the inicial title...

    Is there a limit to royal titles/retinue?

  8. #38

    Default Re: Anno Domini

    oh, btw, I think a lot of people (myself included) prefer not to mess with the original install... Is there any technical reason you want to install on top or is it just for confort's sake?

  9. #39
    Member Member Re Berengario I's Avatar
    Join Date
    Nov 2003
    Location
    Italy
    Posts
    336

    Default Re: Anno Domini

    Quote Originally Posted by Eriol
    oh, btw, I think a lot of people (myself included) prefer not to mess with the original install... Is there any technical reason you want to install on top or is it just for confort's sake?
    I just explained in the message before the reason why, some modded files can be read by the game only if they are in the original folders so no reason to put some in the modded dir, some into the original, etc... it would be a mess.

    Just back up your \data\map folder and the savegames and you're pretty safe as all the other files could be deleted and the game will use the packed ones.

    This of course unless CA will change something in the future, actually the modding procedure is pretty unconsistent once we touch certain zones.

    Yes the monastery thing is an Anno Domini Modding Wonder (tm) :P
    We're particularly proud of the shining gold cross (no offense to muslims who were so kind to let live a lot of ancient monasteries in their lands as the Sinai one, while we christians were always so busy burning synagogues).

    About the titles I think the ancillary limits were the same as in RTW/BI but if your old leader got them I don't see why the heir cannot have them also unless you lose some needed region (Constantinople for the Basileus title).

    Btw, the old owner of the title have to die before you can acquire the title ancillary. So it's not just province conquering.
    Last edited by Re Berengario I; 01-18-2007 at 20:37.

  10. #40

    Default Re: Anno Domini

    Re Berengario I, have you been checking the posts/replies at TWC during the "crisis" with regards to your mod?

  11. #41
    Member Member Re Berengario I's Avatar
    Join Date
    Nov 2003
    Location
    Italy
    Posts
    336

    Default Re: Anno Domini

    I read it but still the fact of being able of built watchtowers or not is linked to the type of terrain like in vanilla. You can't built watchtowers in desert for example, at least I never was able of.

  12. #42

    Default AW: Anno Domini

    hallo liebe freunde,

    ihr fragt mich, warum ich nicht mehr schreibe. nun, ich kann nicht genügend englisch. es wäre schön, wenn das hier mehr in deutsch geschrieben würde. ich habe voller hoffnung, den "anno domini mod" installiert mit hilfe meines schwiegersohns installiert, aber jedesmal hat mein pc merkwürdige töne von sich gegeben.
    ich, aber nicht nur ich, sondern viele viele freunde auch, warten sehnsüchtig und voller hoffnung auf einen mtw realismusmod, da das spiel so wie der hersteller es auf den markt gebracht hat, sehr schlecht, unhistorisch und leider deutschfeindlich (HRR) ist!
    also, daß ich nicht mehr schreibe, liegt nur daran, daß ich nicht genügend englisch kann und meine tochter, die bisher meine schreiben übersetzt hat z.zt. keine lust hat ihrem armen vater zu helfen.

    alles liebe,
    Grimmnir.
    p.s. ich finde euer forum sehr gut!!!

  13. #43
    Member Member Re Berengario I's Avatar
    Join Date
    Nov 2003
    Location
    Italy
    Posts
    336

    Default Re: AW: Anno Domini

    Ich kann ein bissen deutsch versthen und schreiben, aber das ist ein englisch forum und... it's better to write in english to let everyone able to read (and moderate). :)

  14. #44

    Default Re: Anno Domini

    I wasn't referring to anything specific, but only checking for the need to repost any beta findings here really. Would you like further beta updates here or at TWC?

    On the subject of watchtowers, it seems related to the entire territory and not the specific underlying terrain where you want to build it. Plus given that I built 63 (as I recall) watchtowers in my first 7 territories (Alexandria, Cairo, Dongola, Jedda, al-Kafuh, Amman, and Asqalan), I was clearly building them in desert areas.

  15. #45
    Member Member Re Berengario I's Avatar
    Join Date
    Nov 2003
    Location
    Italy
    Posts
    336

    Default Re: Anno Domini



    0.92 is public.

    Check here:
    https://forums.totalwar.org/vb/local....php?catid=135

    Use this thread for support and discussions as it is still in development even if the version is already fully playable.

    STEP BY STEP SAFE INSTALLATION HOW TO:

    1) Assume your MTW2 directory is called Medieval II Total War. You have this usually as default
    c:\Programs\Sega\Medieval II Total War
    If your directory is different just use its name as reference instead than the one above.
    Enter this directory with Explorer.

    2) You'll see different subdurectories in it, "data", "logs", "saves", etc... Select the one called "Data". Right click. Copy.

    3) In the same "Medieval II Total War" directory right click, create folder, rename it AD. You should now have a
    c:\Programs\Sega\Medieval II Total War\AD
    empty directory.

    4) Go into \Medieval II Total War\AD. Richt Click, Paste. Wait for some minutes as a freaking huge numbers of files need to be copied. Now you should have a
    c:\Programs\Sega\Medieval II Total War\AD\Data
    directory. If you don't restart from point 1) and buy "Windows XP for Dummies".

    5) Download the AD archive from the link in the first post of this thread. Open it. Select all (just to be sure) and select "Extract to" with as directory c:\Programs\Sega\Medieval II Total War (or the other directory were the game is). Probably the program will ask you if you want to overwrite existant files. Chose YES ALL.

    6) Go to \Medieval II Total War\AD\Data\Text and delete all the bin files

    7) Go to \Medieval II Total War\AD\Data\World\Maps\Base and delete map.rwm

    8) go to \Medieval II Total War\, select medieval2.preference.cfg, copy it, and paste it with the name AD.cfg

    9) right click on AD.cfg, uncheck the "read only" box, open the file with notepad and add the at its end the following lines:

    [features]

    mod = AD

    Save the file and exit. Reselect AD.cfg, right click on it, check back the "read only" box.

    10) Select the file medieval2.exe, right click, choose "Create Shortcut".

    11) Select the window shortcut you just made (it should be named "Copy of medieval2.exe"). Rename it AD. Right click it and choose Properties.
    On the first window there should be a field named Destination with in it "C:\Programs\Sega\Medieval II Total War \medieval2.exe" (or whatever your directory is). At the end of it add a space and @AD.cfg so that you will read
    "C:\Programs\Sega\Medieval II Total War \medieval2.exe" @AD.cfg
    Click OK.

    12) Double click on the AD window shortcut and enjoy the mod.
    Last edited by Re Berengario I; 01-20-2007 at 16:37.

  16. #46
    Member Member Re Berengario I's Avatar
    Join Date
    Nov 2003
    Location
    Italy
    Posts
    336

    Default Re: Anno Domini

    Quote Originally Posted by Treesmasha
    I wasn't referring to anything specific, but only checking for the need to repost any beta findings here really. Would you like further beta updates here or at TWC?

    On the subject of watchtowers, it seems related to the entire territory and not the specific underlying terrain where you want to build it. Plus given that I built 63 (as I recall) watchtowers in my first 7 territories (Alexandria, Cairo, Dongola, Jedda, al-Kafuh, Amman, and Asqalan), I was clearly building them in desert areas.
    Feedback can be posted here or at twcenter and it will be read by me.

    Still there's no option I'm aware of that hinders the building of watchtowers in some regions, I always supposed it could be linked to the terrain as you cannot build them of course on impassable terrains. It is something I'll look into but, sincerely, I don't put it into the top priority list.

  17. #47
    Member Member Taneda Santôka's Avatar
    Join Date
    Jul 2006
    Location
    Begging around...
    Posts
    144

    Default Re: Anno Domini

    I havent played, just checked the map, and noticed neither Smyrna nor Trebizonde have a harbour... Is it intentionnal? I gave it max pop and all buildings and no harbour is buildable.
    Damn the Byz have a big starting position, about my current empire in a 1200 LTC campaign. I'll try later.

  18. #48
    Member Member Re Berengario I's Avatar
    Join Date
    Nov 2003
    Location
    Italy
    Posts
    336

    Default Re: Anno Domini

    Quote Originally Posted by Taneda Santôka
    I havent played, just checked the map, and noticed neither Smyrna nor Trebizonde have a harbour... Is it intentionnal? I gave it max pop and all buildings and no harbour is buildable.
    There were some glitches in the terrain map which did prevent them. Fixed in the next release and thanx for pointing it out (with almost 200 provinces is hard to notice everything).

    Quote Originally Posted by Taneda Santôka
    Damn the Byz have a big starting position, about my current empire in a 1200 LTC campaign. I'll try later.
    Hehe, you should have seen before Manzikert.

  19. #49
    Member Member Italian Stallion's Avatar
    Join Date
    Jan 2007
    Location
    Dallas/Ft.Worth and College Station, Texas
    Posts
    4

    Default Re: Anno Domini

    I noticed in the instructions I was to delete the bin files in the text folder. I can't find any bin files, anywhere. Any help?
    "While I may not agree with what you have to say, I will, to the death, defend your right to say it." -Voltaire

  20. #50
    Member Member Italian Stallion's Avatar
    Join Date
    Jan 2007
    Location
    Dallas/Ft.Worth and College Station, Texas
    Posts
    4

    Default Re: Anno Domini

    Ok, sorry to double post.

    ) Download the AD archive from the link in the first post of this thread. Open it. Select all (just to be sure) and select "Extract to" with as directory c:\Programs\Sega\Medieval II Total War (or the other directory were the game is). Probably the program will ask you if you want to overwrite existant files. Chose YES ALL.

    When I extract into the directory, it all comes in a folder titled AD092. Should this be my AD folder, or rather, what do I do with this folder and/or the contents?
    "While I may not agree with what you have to say, I will, to the death, defend your right to say it." -Voltaire

  21. #51
    Member Member Re Berengario I's Avatar
    Join Date
    Nov 2003
    Location
    Italy
    Posts
    336

    Default Re: Anno Domini

    AD092 it is your AD folder, but you can rename it "AD" so you could overwrite it correctly with the next updates.

    If the bin files don't exists this is because you're doing the first installation, nothing wrong in what you did.

  22. #52
    Member Member Re Berengario I's Avatar
    Join Date
    Nov 2003
    Location
    Italy
    Posts
    336

    Default Re: Anno Domini

    double post...
    Last edited by Re Berengario I; 01-22-2007 at 15:08.

  23. #53
    Member Member Re Berengario I's Avatar
    Join Date
    Nov 2003
    Location
    Italy
    Posts
    336

    Default Re: Anno Domini

    Quick update on the work in progress for 1.0 version.

    We're finishing some nasty scripts which will fire rebel forces into your territories the worser your global reputation will become.

    This event is to reflect the fact that a monarch with bad reputation or overaggressive behaviour is not so trusted by his vassals (plus the taxes, the deaths, etc...), so peace is pretty needed to allow you to rule effortlessy.

    We're also pushing generals and governors to become more and more disloyal together with their eventual settlements.

    We're thinking this is very needed to reflect an age where most of the wars were "civil wars" or to better rephrase "vassallatic wars" and there weren't any of the silly World War as the ones in the vanilla campaign.

  24. #54
    Aetheling Member Hross af Guttenburg's Avatar
    Join Date
    Nov 2003
    Location
    Sweden
    Posts
    168

    Default Re: Anno Domini

    Thats an excellent point, I think one of the best aspects of the original MTW was the civil wasr split in your faction where you were asked which forces you wanted to back- it seemed very realistic. That and the fact that alliances or vassalage does not gain you access to peaceful conquest is one of the poorer parts of vanilla

  25. #55

    Thumbs up Re: Anno Domini

    Great mod. Defenitly a lot more playable for vanilla (map is infinitly more fun and I love the whole titles thing and how relations work).
    I'm using this for my House of Jimenz-Borgona AAR http://forums.totalrealism.net/index...howtopic=25460
    Imperator de Basileia Ton Romaion-A "The long road" M2tw AAR
    https://forums.totalwar.org/vb/showth...41#post1657841
    Click here if you want to know what a freshly shaven **** looks like.

  26. #56
    Member Member Re Berengario I's Avatar
    Join Date
    Nov 2003
    Location
    Italy
    Posts
    336

    Default Re: Anno Domini

    Quote Originally Posted by Darkarbiter
    Great mod. Defenitly a lot more playable for vanilla (map is infinitly more fun and I love the whole titles thing and how relations work).
    I'm using this for my House of Jimenz-Borgona AAR http://forums.totalrealism.net/index...howtopic=25460
    A really enjoyable AAR reading! Keep up the good work

  27. #57

    Default Re: Anno Domini

    Quote Originally Posted by Re Berengario I
    A really enjoyable AAR reading! Keep up the good work
    Thanks for the compliment. Ive learnt from some of the best AAR writers at the RTR forums. Its certainly a lot more a success then my last AAR (but then thats allways how ive been[don't do something for ages and then when I do it again I do something really inovative])
    Imperator de Basileia Ton Romaion-A "The long road" M2tw AAR
    https://forums.totalwar.org/vb/showth...41#post1657841
    Click here if you want to know what a freshly shaven **** looks like.

  28. #58

    Default AW: Anno Domini

    hello,

    i have a problem with the mod.

    i have installed it (see step by step instructions) and started the game. the game starts without errors and shows the options screen. when i try to start a campaign the game freezes, so i can't do anything. closing the game is only possible by using the task manager.

    what can i do to get it work?

    greetings
    Grimmnir.

  29. #59
    Member Member Italian Stallion's Avatar
    Join Date
    Jan 2007
    Location
    Dallas/Ft.Worth and College Station, Texas
    Posts
    4

    Default Re: AW: Anno Domini

    This has probably been addressed, but the inheritance of titles seems to be a bit buggy. William the Conqueror gained Rex Angliae, Scottiae, Cabriae and Hiberniae. His son inherited, then gained the same for Denmark, Sweden and Norway. His son, the 3rd king, only has the Danish title now...

    And is there anyway to make heirs selectable like in RTW? If so, I think it'd be fantastic to do so in this mod. I just think it's awesome to have a solid bloodline without adoptive sons becoming kings and whatnot.

    Other than that, this mod is amazing, and breathed new life into a game I was starting to get tired of.
    "While I may not agree with what you have to say, I will, to the death, defend your right to say it." -Voltaire

  30. #60
    Member Member Re Berengario I's Avatar
    Join Date
    Nov 2003
    Location
    Italy
    Posts
    336

    Default Re: AW: Anno Domini

    There's a hardcoded limit of 8 ancillaries for every character, keep it in count when you have titles around. I think I'll do some modifications to prevent overstacking in the future as I'm planning to revise all the actual ancillaries (some of them are pretty stupid like the foreign fruitcake... come on... in middle age... bah!) after I'll finish the work to rewrite VnVs from ground up.

    Also the heir selection is not possible because it is hardcoded too. I hope CA will fix it or otherway give some "power" to the modders to modify it in a future patch. We'll see.
    Last edited by Re Berengario I; 01-25-2007 at 02:08.

Page 2 of 8 FirstFirst 123456 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO