My AAR just got pwned by El Cid. Didn't realise there were events.... I'll be on the look out next time lol.
My AAR just got pwned by El Cid. Didn't realise there were events.... I'll be on the look out next time lol.
Imperator de Basileia Ton Romaion-A "The long road" M2tw AAR
https://forums.totalwar.org/vb/showth...41#post1657841
Click here if you want to know what a freshly shaven **** looks like.
Good job with them anyway!Originally Posted by Re Berengario I
Imperator de Basileia Ton Romaion-A "The long road" M2tw AAR
https://forums.totalwar.org/vb/showth...41#post1657841
Click here if you want to know what a freshly shaven **** looks like.
Thanks, but there are a lot of other surprise awaiting for you all in 1.0.Originally Posted by Darkarbiter
I'm coding right now a parallel system of truces which fire before sieges and battles when the AI is a disadvantage, so you can choose the warmonger road (and pay its price) or otherway you (maybe) covered the expenses of the military expedition and can go back home where some rebel feudal lord is sieging your hometowns![]()
Version 1.0 is still proceeding on its way to the release.
Today I ended to sort out all the ancillaries and I changed their graphics to something more "medieval-flavoured" and artistic.
I'm also adding new ancillaries to spice up the campaign a bit more.
There will be also a nice surprise for the players, something they can make choices about, not just hope it will happen or won't like ancillaries and traits.
I'm not entering in details now but it is something else to make the strategic side of the game more interesting and historical and actually another tool to shape your faction.
Btw, I'm also redoing step by step a lot of graphic. I don't think it will complete in 1.0 as I don't want to stop the release for this but is another thing to avoid boredom I think.
I'm also studying a complete revision of units and unit stats and graphics. What still stop me from doing it is that huge amount of bugs that the combat system still has and I'm very frightned that when CA will hopefully fix it in the next patch I have to redo all the work again from scratch.
This is another reason why I'll wait till the next patch for putting new factions into the mod. There will be, rest assured, but it's nosense right now whithout adding new units and risk the results explained above.
So since I don't want to wait for CA for the 1.0 release I'm concentrating my efforts on the strategic gameplay and scripting, while using the wonderful work from Darth Vader for the combat, so to have a solid foundations for all the new stuff that will come in the upcoming months.
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