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  1. #1
    Member Member Re Berengario I's Avatar
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    Default Re: Anno Domini

    If you have some disk space spare multimod is pretty simple. AD will simply require you to copy the original vanilla folder to another one with a different name, run the installer on it and voilà.

    Btw, this is needed because most of the graphic and other files aren't read by the game from the mod folders so, unless CA will change the way mod switch will work, there aren't a lot of other choices possible.

  2. #2
    Member Member Re Berengario I's Avatar
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    Default Re: Anno Domini

    Another quick update on the 1.0 version.

    Work done:

    - Completely new graphic for loadscreens, menus and most of the game events.

    - The revision of VnVs and ancillaries has been completed.

    - It's has been added a new event system to make the strategic playing more satisfactory. You'll feel you're ruling a medieval kingdom in AD, not just raise troops for the next battle. And the good thing is that this system will have many, many way where it can expand.

    - Armies outside a settlement will have to pay a substantial upkeep for every stack. This will be balanced with a minor plain upkeep cost. The logic is that a mobilitated army is an expensive matter but it would cost very few if it's just defensive.

    - rebels will plague your lands and the more the worse your reputation is. Btw they will attack your cities not just stand there watching their feet.

    Work in Progress:
    - completing the rebels with different army composition for different eras
    - heretics spawning by events (yes cathars, bogumiles and friends will have their own events and will spawn where historically were).
    - events for the coming of Almohads, Ottomans, Mameluks and other forces which will "fatten up" the relative AI factions.
    - a feudal system of contracts and privileges.
    - new/changed recruitment options.
    - implementing the new RealisticCombat system by Point Blank together with Darth Vader Battle AI

    Proposed ETA: end of the next week for the 0.99 beta
    Last edited by Re Berengario I; 02-09-2007 at 15:24.

  3. #3
    Member Member Re Berengario I's Avatar
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    Default Re: Anno Domini

    Since Anno Domini is and will always be a work in progress for at least some months as we modders discover new ways to implement features to stretch the game engine to the limit I decided to upload a new Beta version, the 0.93!

    Beta doesn't mean it isn't stable or it rough but that some of the features I'll want to see in are still to be finished while every day I include something new.

    It's a staggering download of over 70mb because it includes a lot of new graphic to help the players to immerse themselves in a realistic medieval world.

    Here's some screenshots:

















    You can find the download link here at the ORG https://forums.totalwar.org/vb/local....php?catid=135 or you can directly go to filefront http://files.filefront.com/Anno_Domi.../fileinfo.html

  4. #4
    Tjabbe Member Djurre's Avatar
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    Default Re: Anno Domini

    I encountered some weird stuff in .92.
    If someone tells me how to make screenshots, ill upload them. Jihads not working properly, and russia being whiped out by nothing.

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