Page 4 of 8 FirstFirst 12345678 LastLast
Results 91 to 120 of 222

Thread: Anno Domini

  1. #91
    Member Member Re Berengario I's Avatar
    Join Date
    Nov 2003
    Location
    Italy
    Posts
    336

    Default Re: Anno Domini

    After polishing up the scripts (as someone seemed to have problems with saved games created during the AI turns) I also started to redesign the unit rosters for the various faction.

    Not just the stats are completely revised (used the system by PointBlank which really improves the gameplay and make armor upgrades really useful) but also a complete retexturing has been made.

    Here's the first images:

    FYRDMEN - Faction: House of Normandy-Anjou- Era: 1080-1250



    SAXON ARCHERS - Faction: House of Normandy-Anjou- Era: 1080-1250



    NORMAN SPEARMEN - Faction: House of Normandy-Anjou- Era: 1080-1250



    NORMAN SPEARMEN (2nd armor upgrade) - Faction: House of Normandy-Anjou- Era: 1080-1250



    NORMAN SPEARMEN (3rd armor upgrade) - Faction: House of Normandy-Anjou- Era: 1080-1250


  2. #92
    Member Member Re Berengario I's Avatar
    Join Date
    Nov 2003
    Location
    Italy
    Posts
    336

    Default Re: Anno Domini

    Some new units:

    SERJEANTS A' CHEVAL - Faction: House of Normandy-Anjou- Era: 1080-1250


    NORMAN CHEVALIERS (2nd armor upgrade) - Faction: House of Normandy-Anjou- Era: 1080-1250


  3. #93
    Aetheling Member Hross af Guttenburg's Avatar
    Join Date
    Nov 2003
    Location
    Sweden
    Posts
    168

    Default Re: Anno Domini

    Impressive and promising.

  4. #94
    Member Member Re Berengario I's Avatar
    Join Date
    Nov 2003
    Location
    Italy
    Posts
    336

    Default Re: Anno Domini

    MILITIA SPEARMEN - Faction: House of Normandy-Anjou- Era: 1080-1250


  5. #95
    Member Member Re Berengario I's Avatar
    Join Date
    Nov 2003
    Location
    Italy
    Posts
    336

    Default Re: Anno Domini

    Here's some battle scenes with a completely retextured (and with all new units) english-norman army. Damn I couldn't believe new textures would make so a big difference.




  6. #96
    Member Member Re Berengario I's Avatar
    Join Date
    Nov 2003
    Location
    Italy
    Posts
    336

    Default Re: Anno Domini

    MILITIA ARCHERS - Faction: House of Normandy-Anjou- Era: 1080-1250


  7. #97
    Orthodox Christian forever! Member phoenix[illusion]'s Avatar
    Join Date
    Jan 2007
    Location
    Subotica, Serbia
    Posts
    263

    Default Re: Anno Domini

    textures are nice, but that are old textures, only changed color, so it is nothing new. What do you say about making new skins for units?

    PROUD LEADER OF TSARDOMS: TOTAL WAR

  8. #98
    Member Member Re Berengario I's Avatar
    Join Date
    Nov 2003
    Location
    Italy
    Posts
    336

    Default Re: Anno Domini

    Quote Originally Posted by phoenix[illusion]
    textures are nice, but that are old textures, only changed color, so it is nothing new. What do you say about making new skins for units?
    They are new skins, alas textures. Skins and textures are only color to be applied on the models. Nothing else.

    To have something VERY different we have to wait someone who will create a tool to modify models. There are a couple of brave and willing guys who are working on it as CA won't release one (at least in short time) because of copyright problems with the 3d party tools (Granny) they used.

    Unfortunately Granny is the bane of modding for a lot of new games: NWN2 for example has the exact same problem.
    Last edited by Re Berengario I; 02-25-2007 at 22:23.

  9. #99
    Member Member Re Berengario I's Avatar
    Join Date
    Nov 2003
    Location
    Italy
    Posts
    336

    Default Re: Anno Domini

    Here's a good example of new textures/skinning:

    Vanilla English General and bodyguards


    Retextured "English" General and bodyguards

  10. #100
    Aetheling Member Hross af Guttenburg's Avatar
    Join Date
    Nov 2003
    Location
    Sweden
    Posts
    168

    Default Re: Anno Domini

    Any more updates soon?
    I'm looking forward to playing my saved games without them going CTD on loading

  11. #101
    Member Member Re Berengario I's Avatar
    Join Date
    Nov 2003
    Location
    Italy
    Posts
    336

    Default Re: Anno Domini

    Quote Originally Posted by Hross af Guttenburg
    Any more updates soon?
    I'm looking forward to playing my saved games without them going CTD on loading
    Try to use this new campaign script http://www.twcenter.net/forums/attac...6&d=1171737478

    It seems to have solved some of the problems with save games as it seems scripts don't save well using quicksave or saving during AI turns.

  12. #102
    Aetheling Member Hross af Guttenburg's Avatar
    Join Date
    Nov 2003
    Location
    Sweden
    Posts
    168

    Default Re: Anno Domini

    Thank you for trying but, all the file did was to make it just CTD when I try to load even a completely new game now

  13. #103
    Member Member Re Berengario I's Avatar
    Join Date
    Nov 2003
    Location
    Italy
    Posts
    336

    Default Re: Anno Domini

    Quote Originally Posted by Hross af Guttenburg
    Thank you for trying but, all the file did was to make it just CTD when I try to load even a completely new game now
    Hmmm Could you please send me your system.log through PM or email?
    Last edited by Re Berengario I; 02-28-2007 at 23:07.

  14. #104
    Member Member Re Berengario I's Avatar
    Join Date
    Nov 2003
    Location
    Italy
    Posts
    336

    Default Re: Anno Domini

    KING'S BARONS (1st armor upgrade) - Faction: House of Normandy-Anjou- Era: 1080-1250


  15. #105

    Post Re: Anno Domini

    Verry pretty

    It makes me wish I had M2:TW
    Dawn is nature's way of telling you to go back to bed

  16. #106
    Member Member Re Berengario I's Avatar
    Join Date
    Nov 2003
    Location
    Italy
    Posts
    336

    Default Re: Anno Domini

    ARMOURED SPEARMEN - Faction: House of Normandy-Anjou- Era: 1250-1350



    (Model to be modified as soon it'll possible)

  17. #107

    Default Re: Anno Domini

    So when is new version coming out(ish)? Like 2 months or weeks or? btw I am loving the new .93 graphics and events!
    Last edited by Darkarbiter; 03-05-2007 at 11:54.
    Imperator de Basileia Ton Romaion-A "The long road" M2tw AAR
    https://forums.totalwar.org/vb/showth...41#post1657841
    Click here if you want to know what a freshly shaven **** looks like.

  18. #108
    Member Member Re Berengario I's Avatar
    Join Date
    Nov 2003
    Location
    Italy
    Posts
    336

    Default Re: Anno Domini

    New skins will take more than 2 months (expecially if the great guys who're working on a mesh import/export plugin will succeed... not just the skins will be changed ).

    For the rest I'm already planned most of the new building trees and I am eagerly await the CA patch to work on the new units.

    @Darkabiter

    I PRETEND a new AAR with 0.93 I'm so curious on what it will happen
    Last edited by Re Berengario I; 03-05-2007 at 13:50.

  19. #109

    Default Re: Anno Domini

    Quote Originally Posted by Re Berengario I
    New skins will take more than 2 months (expecially if the great guys who're working on a mesh import/export plugin will succeed... not just the skins will be changed ).

    For the rest I'm already planned most of the new building trees and I am eagerly await the CA patch to work on the new units.

    @Darkabiter

    I PRETEND a new AAR with 0.93 I'm so curious on what it will happen
    Heh well someone else is using Anno Domini 2 (at rtr forums). That makes Anno Domini the most populer m2tw AAR mod at RTR forums! Congrats!
    Imperator de Basileia Ton Romaion-A "The long road" M2tw AAR
    https://forums.totalwar.org/vb/showth...41#post1657841
    Click here if you want to know what a freshly shaven **** looks like.

  20. #110

    Default Re: Anno Domini

    Hi,
    I've just downloaded and run the mod but it seems to me this is the same as regular MTW2 I'm not getting any of the new maps etc....I'm a bit of a novice to this kinda thing so any help would be most welcome

    Gil

  21. #111
    Member Member Re Berengario I's Avatar
    Join Date
    Nov 2003
    Location
    Italy
    Posts
    336

    Default Re: Anno Domini

    Quote Originally Posted by gillock
    Hi,
    I've just downloaded and run the mod but it seems to me this is the same as regular MTW2 I'm not getting any of the new maps etc....I'm a bit of a novice to this kinda thing so any help would be most welcome

    Gil
    Do you start the game using the LaunchAnnoDomini batch file?

  22. #112

    Default Re: Anno Domini

    Yeah sorry.....just realised.
    Although once I get past the year 1090 it becomes unstable and I have problems with it crashing which is a shame cos it's a graet mod.

    Gil

  23. #113

    Default Re: Anno Domini

    Just want to say I positively love this mod. Among the best I've come across, conceptually and in practice. It makes creative use of features with limited usefulness (case in point: the advice system) to add depth, and in turn, immersion. The apparently aesthetic change of your role being that of a bloodline rather than the immortal "God of England" seems to lend more credibility to the campaign game. It is amazing what has been accomplished on this mod in so little time since M2's release.

    As advertised, when playing this, I feel like I'm running a kingdom, not just raising troops for the next fight. Positively brilliant.

    EVERY modder should download this if only to see what's possible, and how quickly it can be done.

  24. #114
    Member Member Re Berengario I's Avatar
    Join Date
    Nov 2003
    Location
    Italy
    Posts
    336

    Default Re: Anno Domini

    Thanks for the appreciative words mate.

    Every advice is always welcomed too!

  25. #115

    Default Re: Anno Domini

    This looks interesting. How complete is the mod?

    Also, can someone give me a slightly more detailed overview of the mod? Thanks.

    Ekklesia Mafia: - An exciting new mafia game set in ancient Athens - Sign up NOW!
    ***
    "Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg

  26. #116
    Member Member Re Berengario I's Avatar
    Join Date
    Nov 2003
    Location
    Italy
    Posts
    336

    Default Re: Anno Domini

    Quote Originally Posted by Ignoramus
    This looks interesting. How complete is the mod?
    Intresting question. I'd say about 50% is done right now even if I know the 100% will never be reached because about every day I find out something else to add or modify.

    Quote Originally Posted by Ignoramus
    Also, can someone give me a slightly more detailed overview of the mod? Thanks.
    There's a complete feature list with screenshots in the download section of these subforums.

  27. #117

    Default Re: Anno Domini

    May I suggest that you give Norman Spearmen a sword? They used spears to start with, but in the thick of the battle they switched to their swords.

    Ekklesia Mafia: - An exciting new mafia game set in ancient Athens - Sign up NOW!
    ***
    "Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg

  28. #118

    Default Re: Anno Domini

    textures are nice, but that are old textures, only changed color,
    A bit of colour can make a lot of difference imo.


    Really like the sound of this mod. Currently can't bring myself to copy the MTW2 folder as my hard drive is still full of about 12 copies of RTW but i'm having to fight the urge. Good stuff.
    It's not a map.

  29. #119

    Default Re: Anno Domini

    Okay, Re Beren, giving it a spin. After poking around in it a bit, checking out different factions starts, etc.

    I like the slow pace mixed with more management issues. The cost of things relative to income is interesting, and the maintenance issues relative to distance encourage feudalish behavior on the part of armies. For example, I've decided that I will build a small fast Portuguese (mainly jinette) army and beat up on the local rebels for experience with small raids that won't last more than one turn in the field. That also will let me build up general loyalty (I hope). From there work my way up to seiges, though hoping I can attrit the rebels in advance that way too.


    One thing that concerns me is the rate of random traits. I think those need trimming back substantially. I looked at the trait file earlier, but didn't really study it. I'm not too concerned with things the player has SOME control over, but concerned about those that are just based on random triggers. If the percentages remain what they are in vanilla, or close, they will come a bit fast for the slow pace of this mod. Again, I don't mind if I can control them with my generals' activities (sitting in a castle versus in the field, using up mps, etc.) The importance of generals as more than army leaders is higher in this mod, it appears, so those traits are more significant. I'm not crazy with seeing them pop up in the first 5 turns on more than one general.

    Okay, looking at the file, there's a random chance of the corrupt trait test that's 80% per turn of a chance 1. I've gotten 2 cases of it on 3 generals in about 10 turns played. It may just be bad luck, but, as I said, I don't much like pure random traits. It does make sense to have some that are "acts of god," but those arising from behavior are better tied to the general's (or player's) actual behavior. I can see tying it to accepting a bribe, and a small chance at coming of age or adoption. Even inheritance/role model. And your special events too.

    Giving is the generous trait. I see a lot of ways to pick that up that are player-choice based. My comment then remains that I think those sorts of traits are a bit too likely based on the turns per year ratio. I had 2 of 3 generals pick that up in the first 5 turns on two separate starts.


    Heh, have to get used to the naming. Took a bit before "Borgonha" ticked into place for me and I speak Portuguese. Oh! House of Burgundy! Going to be more aha moments. A jpg map would be a nice addition to the archive once things are firmed up. Until the player is used to the period/native naming, it's pretty disorienting. I messed with Milan a bit and had no idea what Sicily had morphed into. So the mission to contact them drew a complete blank. Then their princess walked up to Rome. Mystery solved.

    I love the naming, however, don't misunderstand me on that point. And the dynastic thrust versus "countries." Does inheritance work? Is there are point to arranging lots of marriages? I married Portugal's heir to Urraca, but that was for the alliance and quick kids more than a hope for a claim. But inheritance of that sort would be sweet and interesting. It would lead to taking some risks and holding off marriage with princesses and heirs in the hopes of setting up a peaceful "coup."

    The turn updates are long at turn 1, which is scary. They aren't apt to get shorter. But relatively speaking they will get shorter as one grows one's holdings, so may be bearable. I do understand why they are long. Just commenting on the feel of it.

    Oh, a comment on English grammar/word choice: "+1 from popularity" is misleading. Better to use "+1 to popularity" as that works equally well with "-1 to popularity." "From" really only works okay with negative numbers, but even there it's not quite right. I understand you're working with English as a non-native speaker, so this is just meant as a help for clarity. I can accept different usage where it doesn't really bear on substance... like "mobilitate" . I'm sure I do the same in Portuguese and Spanish often. Those even make me think about the word in new ways, which I enjoy.


    More comments as they occur to me.

  30. #120
    Member Member Re Berengario I's Avatar
    Join Date
    Nov 2003
    Location
    Italy
    Posts
    336

    Default Re: Anno Domini

    Random traits work the same as in Vanilla despite the different turns/years because named characters live the same number of turns. With 2 turns/year they live for a "natural" amount of years while in Vanilla they were almost immortal.

    Sincerely some bit of randomization is needed but I also notice that there could be something strange with chances.

    I have to trust though that CA code produces reliable percentages and chances otherway we could throw the game out the window.
    80% of a 1% chance should give 0.8% and if you see the log on how ancillaries are acquired (you can see the random roll there) I'd say it works.

    I think here plays the theory that strange patterns are a lot easier to remember than normal patterns so they seems a lot far common than what they really are.

    About the hereditary thing I fear it's something CA didn't code even if you can see foreign named characters in your family tree when you marry away one of your princesses to another faction leader or heir.

    "+1 from popularity" is a CA thing, blame those aussies, mobilitate is mine though :P

Page 4 of 8 FirstFirst 12345678 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO