wonderful work, enjoying your mod
wonderful work, enjoying your mod
Pardon my ignorance, and probably irritating critique about such a little thing, but what is the motivation behind a tax bonus for the Asharite school? I don't see how these things are linked.
Beside the fact that bonuses are still to be finalized (most of them are placeholders) cultural advances will give also economic benefits because the more your settlement is "civilized" the more will have a productive "middle class", not to talk about the revenues that could derive from scholars, sages, professors and all the linked activities which couldn't be displayed directly in the game.Originally Posted by Hross af Guttenburg
@ReB I,
*The ability of different religions to increase global reputation needs to be tweeked a bit IMHO. Out of the 6 parameters, in the readme file, that can increase your rep 6 applies to the catholics, 5 to the muslims and only 4 to the orthodox factions.
I can play a cath faction as a real badass and just lauch a crusade every 10 turns to regain reputation. I can do pretty mych the same with a muslim faction but with the orthodox ones it´s really hard to raise rep. This is an inbalance that need to be adressed.
Maybee it could be done through some kind of scripted glorious achivements? Like the Byzantines regaining control of Anatolia? Instead of just dropping your rep one step when you take a settlement there you could also gain one to balance it out?
*Shouldn´t land units always have one movementpoint left to be able to unload when their transport is on a coast? It´s a bit silly that they are stuck in a boat and can´t land if their ship is near the coast, isn´t it?
*The "wounded" and "ill" traits needs tweking too. I´ve never got the wounded-trait when fighting battles myself but when doing it through auto-calc I seem to get it in 1 out of 3 or 4 battles. Also the 100% movement restriction should be lowered to maybee 90%. I don´t know how many times I´ve had generals stuck in ships seriously wounded or ill. Shouldn´t they atlest be able to move a tile or two thus representing them being carried on a guerney(sp?)?
I've got to say that Im looking forward to the next update, but this constant problem with save games makes me want to cry, finally when I get some where in the game everything goes to hell. There seems to be no logic to when or where it can save, I have tried reinstalling, I have tried saving only when there are no scripts running etc- the fact of the matter is the mod is just not stable. The other issue with long turn times is acceptable if a pain, but without saved games, how is it ever possible to advance unless I play non stop for ten days...which would get me through about 20 years of gametime I suppose.
mucho fantastico. when can we expect the next update?
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