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  1. #1

    Default Re: Anno Domini

    After playing version .93 for a while may I offer what is meant to be some constructive criticisms.

    As you can see from my post on this board I generally play the Byzantines and I think that the Byzantines, Turks and Egyptians get short changed by AD.

    The reason for this is very simply that the provinces in the Near East are to big to march from a city, attack another city, conquer it and then garrison your army in that city in ONE turn. When Other factions especially the HRE or the various Italians want to take a city they can do so in one turn if they have siege engines of some sort. What this means is that the Byzantines and Turks tend to sit there with a full stack in each city that they can't afford to move.

    In many of the games I 've played against the computer the HRE ends up winning because it is very easy for them to reach the 35 province limit. What to do? These are perhaps not the best suggestions but they are things that have occurred to me

    For the HRE make them have to duplicate the empire of Charels V. They have to take out the Hungarians AND the Spanish.

    Byzantines and Turks maybe start with roads built between Turkish (Old Byzantine cities) to give troops ability to move between them in one move while dragging a siege engine, OR since many siege engines were built on location allow them to be purchased as mercenaries.

    Alternately adjust boundaries and make one or two more provinces from Smyrna, Niceae, Sinope, Iconium, Ankra, Cesaria, Trebozond Adana, and that other one down on the coast but keep the total income the same for the combination. This would make the towns closer together.

    For the French to win they should have to subdue the HRE

    The Milanese, Venetians and Sicilians should have to control the whole of Italy and reduce the pope to a vassal.

    Create a faction called "The Prussians" to help counter balance the HRE and give the Danes someone to worry about. It is a little early at the beginning of the game for them but not by the end.

    Just some thoughts
    Last edited by Gray Beard; 04-17-2007 at 10:44.
    Gray Beard
    Byzantium, Forever and Ever

  2. #2

    Default Re: Anno Domini

    Dude, you got me with your new 'tech/cultural advances tech trees'... i now really want your mod... it looks awesome. Any word about 1.0 release date? Anyway, thanks for sharing your great work with us all.
    A TW-fan.

  3. #3
    Member Member Desert_Fox's Avatar
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    Default Re: Anno Domini

    Hey ReB I

    I'v got a small question. Don't know what the matter with my treasury, but i seem to be losing 10000 everytime i end my turn. This didn't happen before and only started happening around turn 40 onwards. This is very wierd, all my units are garrisoning forts or settlements and i'v never had this much money deducted from my treasury after i ended my turn before.

    Dunno what the matter is, anyone have any suggestions?

  4. #4
    Member Member Re Berengario I's Avatar
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    Default Re: Anno Domini

    Do you have spies or assasins in foreign lands?

  5. #5
    Member Member Desert_Fox's Avatar
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    Default Re: Anno Domini

    nope, don't have any created at the moment.

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