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  1. #1
    Member Member Zenicetus's Avatar
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    Default Re: Interface question

    Quote Originally Posted by El Diablo
    When chasing up all the spys, merchants etc I use the "list scroll" feature and start at the top work my way down. But yeah it can be frustrating/time-consuming.
    A quicker shortcut:

    Right click on the "agents" text tab above the army display window, at the bottom of the main campaign screen.

    My personal "fav" is when you click where you want them (the agent/army) to go and they take a 180° turn when some thing is in the way and "replot" the best way to get there. Especially around mountains etc. So next turn is used up getting them back to where you started.
    For anything but a short distance move, I always click-drag out the path before committing to see where it goes. That avoids surprises, and sometimes you'll want an alternative route through a safer area. Each color change in the dragged path is a turn.

    On the OP's larger point about micro.... yeah, I'm not crazy about the added micromanagement in M2TW compared to RTW due to more agent types, and also more aggressive use of spies by the AI, and somewhat nerfed assassins. I'm spending much more time between turns and battles now.

    One thing that would really help (and I don't know why this type of game so often lacks it), would be a window you could call up, showing all armies or agents that still had movement points or unused actions in a turn. I can hold a certain amount of this in my head, but when the empire gets larger, I spend way too much time clicking around to see who can still move and who can't, which agents still have available actions, etc. This should be very simple programming.
    Last edited by Zenicetus; 12-14-2006 at 04:18.
    Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant

  2. #2
    Member Member Rothe's Avatar
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    Mar 2005
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    Default Re: Interface question

    Some sort of agent flags would be nice. Something that you could call up from the menu that shows the agents on the map clearly and maybe on the overview map too (the small "radar" map). The flagging could be something that blinks, or just something else that catches your attention.
    Total war games played so far:
    STW, MTW, MTW:VI, RTW, MTW2, ETW, STW2

  3. #3
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Oct 2002
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    Leading the formation!
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    Default Re: Interface question

    I would like that you are able to box draw around a whole bunch of different items on the camp map and give a cmobined instruction (like you can do on the battle map).
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

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