A quicker shortcut:Originally Posted by El Diablo
Right click on the "agents" text tab above the army display window, at the bottom of the main campaign screen.
For anything but a short distance move, I always click-drag out the path before committing to see where it goes. That avoids surprises, and sometimes you'll want an alternative route through a safer area. Each color change in the dragged path is a turn.My personal "fav" is when you click where you want them (the agent/army) to go and they take a 180° turn when some thing is in the way and "replot" the best way to get there. Especially around mountains etc. So next turn is used up getting them back to where you started.
On the OP's larger point about micro.... yeah, I'm not crazy about the added micromanagement in M2TW compared to RTW due to more agent types, and also more aggressive use of spies by the AI, and somewhat nerfed assassins. I'm spending much more time between turns and battles now.
One thing that would really help (and I don't know why this type of game so often lacks it), would be a window you could call up, showing all armies or agents that still had movement points or unused actions in a turn. I can hold a certain amount of this in my head, but when the empire gets larger, I spend way too much time clicking around to see who can still move and who can't, which agents still have available actions, etc. This should be very simple programming.
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